X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c764e1d39163d18cf7dd56f5e54215fc7143906b;hb=f965a2a6e56dd5c1e91b306dfd52b38b1dd49537;hp=7a9bf984963fd9b76a8cc276605e23c203f0ac41;hpb=3da9c6a38081401af8c47d78330a199104f9ad2f;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 7a9bf984..c764e1d3 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -117,6 +118,8 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; + boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; @@ -331,12 +334,14 @@ void StartGameActions(boolean, boolean, long); void GameActions(void); void GameActions_EM_Main(); +void GameActions_SP_Main(); void GameActions_RND(); void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -357,4 +362,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif