X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=e0e44eb4a1bb3e13c7396b283b20a604ea2c561c;hb=37dc6b231b7e6cd2aeab259ebe52be365b7f3c17;hp=f7ff3eab01a0d85cf274df89332e410030031d47;hpb=0f93b05731f58802973324200cfd8aecb11a4786;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f7ff3eab..e0e44eb4 100644 --- a/src/game.c +++ b/src/game.c @@ -3212,6 +3212,11 @@ void InitGame() player->is_bored = FALSE; player->is_sleeping = FALSE; + player->was_waiting = TRUE; + player->was_moving = FALSE; + player->was_snapping = FALSE; + player->was_dropping = FALSE; + player->frame_counter_bored = -1; player->frame_counter_sleeping = -1; @@ -10688,32 +10693,28 @@ static void SetPlayerWaiting(struct PlayerInfo *player, boolean is_waiting) static void CheckSaveEngineSnapshot(struct PlayerInfo *player) { - static boolean player_was_moving = FALSE; - static boolean player_was_snapping = FALSE; - static boolean player_was_dropping = FALSE; - - if ((!player->is_moving && player_was_moving) || - (player->MovPos == 0 && player_was_moving) || - (player->is_snapping && !player_was_snapping) || - (player->is_dropping && !player_was_dropping)) + if ((!player->is_moving && player->was_moving) || + (player->MovPos == 0 && player->was_moving) || + (player->is_snapping && !player->was_snapping) || + (player->is_dropping && !player->was_dropping)) { if (!SaveEngineSnapshotToList()) return; - player_was_moving = FALSE; - player_was_snapping = TRUE; - player_was_dropping = TRUE; + player->was_moving = FALSE; + player->was_snapping = TRUE; + player->was_dropping = TRUE; } else { if (player->is_moving) - player_was_moving = TRUE; + player->was_moving = TRUE; if (!player->is_snapping) - player_was_snapping = FALSE; + player->was_snapping = FALSE; if (!player->is_dropping) - player_was_dropping = FALSE; + player->was_dropping = FALSE; } } @@ -15045,6 +15046,8 @@ void MapUndoRedoButtons() MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); + + ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END); } void UnmapUndoRedoButtons() @@ -15054,6 +15057,8 @@ void UnmapUndoRedoButtons() MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); + + ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END); } void MapGameButtons()