X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=ca13127d2e7a5866aef72e02591ed0b87daa459a;hb=e2260726;hp=c6d3a862b4a10a46de412b3059e5a3cb4e848b5f;hpb=389d6f45817495cee6f667742756ddf96df1ba2d;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c6d3a862..ca13127d 100644 --- a/src/game.c +++ b/src/game.c @@ -1096,7 +1096,7 @@ void ContinueMoving(int, int); void Bang(int, int); void InitMovDir(int, int); void InitAmoebaNr(int, int); -int NewHiScore(void); +int NewHiScore(int); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); @@ -4695,11 +4695,11 @@ void GameEnd() level_nr < leveldir_current->last_level) raise_level = TRUE; /* advance to next level */ - if ((hi_pos = NewHiScore()) >= 0) + if ((hi_pos = NewHiScore(level_nr)) >= 0) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(hi_pos); + DrawHallOfFame(level_nr, hi_pos); if (raise_level) { @@ -4721,7 +4721,7 @@ void GameEnd() } } -int NewHiScore() +int NewHiScore(int level_nr) { int k, l; int position = -1;