X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b82ede439a61eea86f45182870abb95d7f777524;hb=cd9add1d9479d1938d05ca9df4f31c3f99bd5f3e;hp=203149bc4791bfff2bcd5e248d083e032d38d422;hpb=a84bd00a438ff458c2d74d1d1784deefe12bf84a;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 203149bc..b82ede43 100644 --- a/src/game.c +++ b/src/game.c @@ -1968,7 +1968,7 @@ static void ToggleBeltSwitch(int x, int y) int belt_nr = getBeltNrFromBeltSwitchElement(element); int belt_dir_nr = (game.belt_dir_nr[belt_nr] + 1) % 4; int belt_dir = belt_move_dir[belt_dir_nr]; - int xx, yy; + int xx, yy, i; if (!IS_BELT_SWITCH(element)) return; @@ -1979,6 +1979,18 @@ static void ToggleBeltSwitch(int x, int y) if (belt_dir_nr == 3) belt_dir_nr = 1; + /* set frame order for belt animation graphic according to belt direction */ + for (i=0; i<3; i++) + { + int element = belt_base_active_element[belt_nr] + i; + int graphic = el2img(element); + + if (belt_dir == MV_LEFT) + new_graphic_info[graphic].anim_mode &= ~ANIM_REVERSE; + else + new_graphic_info[graphic].anim_mode |= ANIM_REVERSE; + } + for (yy=0; yyMovDir = (old_jy < jy ? MV_DOWN : MV_UP); - DrawLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */ + DrawNewLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */ player->last_move_dir = player->MovDir; player->is_moving = TRUE; @@ -6243,7 +6336,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE; ZX = x; ZY = y; - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -6399,7 +6492,7 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8)); - DrawLevelField(x+dx, y+dy); + DrawNewLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING); break; @@ -6569,7 +6662,7 @@ int DigField(struct PlayerInfo *player, case EL_LAMP: Feld[x][y] = EL_LAMP_ACTIVE; local_player->lights_still_needed--; - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); return MF_ACTION; break; @@ -6578,7 +6671,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_TIME_ORB_EMPTY; TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT); return MF_ACTION; break; @@ -6663,8 +6756,8 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_BALLOON ? 0 : 2); - DrawLevelField(x, y); - DrawLevelField(x+dx, y+dy); + DrawNewLevelField(x, y); + DrawNewLevelField(x + dx, y + dy); if (IS_SB_ELEMENT(element) && local_player->sokobanfields_still_needed == 0 && @@ -6722,7 +6815,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) return FALSE; player->snapped = TRUE; - DrawLevelField(x, y); + DrawNewLevelField(x, y); BackToFront(); return TRUE; @@ -6754,10 +6847,18 @@ boolean PlaceBomb(struct PlayerInfo *player) FS_SMALL, FC_YELLOW); if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) { +#if 0 if (game.emulation == EMU_SUPAPLEX) DrawGraphic(SCREENX(jx), SCREENY(jy), GFX_SP_DISK_RED); else DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); +#else + if (game.emulation == EMU_SUPAPLEX) + DrawNewGraphic(SCREENX(jx), SCREENY(jy), IMG_SP_DISK_RED, 0); + else + DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy), + IMG_DYNAMITE_ACTIVE, 0); +#endif } PlaySoundLevel(jx, jy, SND_DYNAMITE_DROPPING); @@ -6769,7 +6870,12 @@ boolean PlaceBomb(struct PlayerInfo *player) MovDelay[jx][jy] = 96; player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) +#if 0 DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); +#else + DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy), + el2img(Feld[jx][jy]), 0); +#endif PlaySoundLevel(jx, jy, SND_DYNABOMB_DROPPING); }