X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7c70ae071aead691d63232a5006a07089ca0e0ac;hb=205e33df255a817dc1032696f065256a08aa61fa;hp=cc30427478116ae54cde1804c2f9a89596df1d34;hpb=90bf2712051fd9dd255f3269891daec81f746566;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cc304274..7c70ae07 100644 --- a/src/game.c +++ b/src/game.c @@ -4354,11 +4354,27 @@ void InitGame() SBY_Lower = lev_fieldy - SCR_FIELDY + 1; } +#if NEW_TILESIZE + + if (lev_fieldx + (SBX_Left < 0 ? 2 : 0) <= SCR_FIELDX) + SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2; + + if (lev_fieldy + (SBY_Upper < 0 ? 2 : 0) <= SCR_FIELDY) + SBY_Upper = SBY_Lower = -1 * (SCR_FIELDY - lev_fieldy) / 2; + + if (EVEN(SCR_FIELDX)) + SBX_Left--; + if (EVEN(SCR_FIELDY)) + SBY_Upper--; + +#else + if (lev_fieldx + (SBX_Left == -1 ? 2 : 0) <= SCR_FIELDX) SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2; if (lev_fieldy + (SBY_Upper == -1 ? 2 : 0) <= SCR_FIELDY) SBY_Upper = SBY_Lower = -1 * (SCR_FIELDY - lev_fieldy) / 2; +#endif /* if local player not found, look for custom element that might create the player (make some assumptions about the right custom element) */ @@ -4469,6 +4485,8 @@ void InitGame() local_player->jy - MIDPOSY); } + printf("::: %d, %d (initial)\n", scroll_x, scroll_y); + #if 0 /* do not use PLAYING mask for fading out from main screen */ game_status = GAME_MODE_MAIN; @@ -4526,9 +4544,13 @@ void InitGame() if (game.timegate_time_left == 0) CloseAllOpenTimegates(); +#if NEW_TILESIZE + BlitScreenToBitmap(backbuffer); +#else /* blit playfield from scroll buffer to normal back buffer for fading in */ if (setup.soft_scrolling) BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); +#endif redraw_mask |= REDRAW_FROM_BACKBUFFER; } @@ -8138,7 +8160,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -8166,7 +8188,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -8194,7 +8216,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -13368,12 +13390,29 @@ void ScrollLevel(int dx, int dy) #else +#if NEW_TILESIZE +#if NEW_SCROLL + int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0); +#else + int softscroll_offset = (setup.soft_scrolling ? TILEX_VAR : 0); +#endif +#else #if NEW_SCROLL int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX : 0); #else int softscroll_offset = (setup.soft_scrolling ? TILEX : 0); #endif +#endif +#if NEW_TILESIZE + BlitBitmap(drawto_field, drawto_field, + FX + TILEX_VAR * (dx == -1) - softscroll_offset, + FY + TILEY_VAR * (dy == -1) - softscroll_offset, + SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset, + SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset, + FX + TILEX_VAR * (dx == 1) - softscroll_offset, + FY + TILEY_VAR * (dy == 1) - softscroll_offset); +#else BlitBitmap(drawto_field, drawto_field, FX + TILEX * (dx == -1) - softscroll_offset, FY + TILEY * (dy == -1) - softscroll_offset, @@ -13382,6 +13421,8 @@ void ScrollLevel(int dx, int dy) FX + TILEX * (dx == 1) - softscroll_offset, FY + TILEY * (dy == 1) - softscroll_offset); #endif + +#endif #endif if (dx != 0)