X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=718b1fff062877878666bddd6e2109a08c845ffc;hb=0ef9c7d4b387b42f40d2f226920e306d588544f7;hp=5a859675c607b680a25fdb11b29cedea4ede51ac;hpb=4386c0ac1665619412148f1eb907f6d366a70d7d;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 5a859675..718b1fff 100644 --- a/src/game.c +++ b/src/game.c @@ -2215,6 +2215,7 @@ void DynaExplode(int ex, int ey) Explode(x, y, EX_PHASE_START, EX_BORDER); + /* !!! extend EL_SAND to anything diggable (but maybe not SP_BASE) !!! */ if (element != EL_EMPTY && element != EL_SAND && element != EL_EXPLOSION && @@ -2525,14 +2526,16 @@ static int getInvisibleActiveFromInvisibleElement(int element) { return (element == EL_INVISIBLE_STEELWALL ? EL_INVISIBLE_STEELWALL_ACTIVE : element == EL_INVISIBLE_WALL ? EL_INVISIBLE_WALL_ACTIVE : - EL_INVISIBLE_SAND_ACTIVE); + element == EL_INVISIBLE_SAND ? EL_INVISIBLE_SAND_ACTIVE : + element); } static int getInvisibleFromInvisibleActiveElement(int element) { return (element == EL_INVISIBLE_STEELWALL_ACTIVE ? EL_INVISIBLE_STEELWALL : element == EL_INVISIBLE_WALL_ACTIVE ? EL_INVISIBLE_WALL : - EL_INVISIBLE_SAND); + element == EL_INVISIBLE_SAND_ACTIVE ? EL_INVISIBLE_SAND : + element); } static void RedrawAllLightSwitchesAndInvisibleElements() @@ -4058,7 +4061,7 @@ void StartMoving(int x, int y) TurnRound(x, y); #if 1 - if (GFX_ELEMENT(element) != EL_SAND) + if (GFX_ELEMENT(element) != EL_SAND) /* !!! FIX THIS (crumble) !!! */ DrawLevelElementAnimation(x, y, element); #else if (element == EL_BUG || @@ -4553,6 +4556,7 @@ void AmoebeAbleger(int ax, int ay) if (!IN_LEV_FIELD(x, y)) return; + /* !!! extend EL_SAND to anything diggable (but maybe not SP_BASE) !!! */ if (IS_FREE(x, y) || Feld[x][y] == EL_SAND || Feld[x][y] == EL_QUICKSAND_EMPTY) { @@ -4577,6 +4581,7 @@ void AmoebeAbleger(int ax, int ay) if (!IN_LEV_FIELD(x, y)) continue; + /* !!! extend EL_SAND to anything diggable (but maybe not SP_BASE) !!! */ if (IS_FREE(x, y) || Feld[x][y] == EL_SAND || Feld[x][y] == EL_QUICKSAND_EMPTY) { @@ -4721,6 +4726,7 @@ void Life(int ax, int ay) changed = TRUE; } } + /* !!! extend EL_SAND to anything diggable (but maybe not SP_BASE) !!! */ else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_SAND) { /* free border field */ if (nachbarn >= life[2] && nachbarn <= life[3]) @@ -5810,6 +5816,7 @@ void GameActions() #endif element = Feld[x][y]; + /* !!! extend EL_SAND to anything diggable (but maybe not SP_BASE) !!! */ if (!IS_PLAYER(x,y) && (element == EL_EMPTY || element == EL_SAND || @@ -6097,6 +6104,7 @@ static void CheckGravityMovement(struct PlayerInfo *player) (IN_LEV_FIELD(new_jx, new_jy) && (Feld[new_jx][new_jy] == EL_SP_BASE || Feld[new_jx][new_jy] == EL_SAND)); + /* !!! extend EL_SAND to anything diggable !!! */ if (field_under_player_is_free && !player_is_moving_to_valid_field && @@ -7072,6 +7080,12 @@ int DigField(struct PlayerInfo *player, !IS_FREE(nextx, nexty)) return MF_NO_ACTION; + if (element == EL_SP_GRAVITY_PORT_LEFT || + element == EL_SP_GRAVITY_PORT_RIGHT || + element == EL_SP_GRAVITY_PORT_UP || + element == EL_SP_GRAVITY_PORT_DOWN) + level.gravity = !level.gravity; + /* automatically move to the next field with double speed */ player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player);