X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7076d52c6c70bfbb809c435d9ecd83d94929f8a7;hb=6e7af3cc6bf12e02a3b0ea576a3ffb9e7c32b0ba;hp=ca13127d2e7a5866aef72e02591ed0b87daa459a;hpb=e2260726590fbcffca87320d7443153f0cdbdfe9;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ca13127d..7076d52c 100644 --- a/src/game.c +++ b/src/game.c @@ -1112,6 +1112,7 @@ void TestIfGoodThingGetsHitByBadThing(int, int, int); void KillPlayer(struct PlayerInfo *); void BuryPlayer(struct PlayerInfo *); void RemovePlayer(struct PlayerInfo *); +void RemovePlayerWithCleanup(struct PlayerInfo *); static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); @@ -4650,7 +4651,7 @@ void GameWon() void GameEnd() { int hi_pos; - boolean raise_level = FALSE; + int last_level_nr = level_nr; local_player->LevelSolved_GameEnd = TRUE; @@ -4693,32 +4694,36 @@ void GameEnd() if (setup.increment_levels && level_nr < leveldir_current->last_level) - raise_level = TRUE; /* advance to next level */ - - if ((hi_pos = NewHiScore(level_nr)) >= 0) { - SetGameStatus(GAME_MODE_SCORES); - - DrawHallOfFame(level_nr, hi_pos); + level_nr++; /* advance to next level */ + TapeErase(); /* start with empty tape */ - if (raise_level) + if (setup.auto_play_next_level) { - level_nr++; - TapeErase(); + LoadLevel(level_nr); + + SaveLevelSetup_SeriesInfo(); } } - else + + hi_pos = NewHiScore(last_level_nr); + + if (hi_pos >= 0 && !setup.skip_scores_after_game) { - SetGameStatus(GAME_MODE_MAIN); + SetGameStatus(GAME_MODE_SCORES); - if (raise_level) - { - level_nr++; - TapeErase(); - } + DrawHallOfFame(last_level_nr, hi_pos); + } + else if (!setup.auto_play_next_level || !setup.increment_levels) + { + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } + else + { + StartGameActions(network.enabled, setup.autorecord, level.random_seed); + } } int NewHiScore(int level_nr) @@ -12637,8 +12642,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) Feld[jx][jy] == EL_SP_EXIT_OPEN || Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { - DrawPlayer(player); /* needed here only to cleanup last field */ - RemovePlayer(player); + RemovePlayerWithCleanup(player); if (local_player->friends_still_needed == 0 || IS_SP_ELEMENT(Feld[jx][jy])) @@ -13398,6 +13402,12 @@ void RemovePlayer(struct PlayerInfo *player) ExitY = ZY = jy; } +void RemovePlayerWithCleanup(struct PlayerInfo *player) +{ + DrawPlayer(player); /* needed here only to cleanup last field */ + RemovePlayer(player); +} + static void setFieldForSnapping(int x, int y, int element, int direction) { struct ElementInfo *ei = &element_info[element];