X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7076d52c6c70bfbb809c435d9ecd83d94929f8a7;hb=6e7af3cc6bf12e02a3b0ea576a3ffb9e7c32b0ba;hp=5a97b201b510b71676ae0f3a64253e5d8a5098ba;hpb=ec7383f34bac8e493eb6c68813c1affb1149890e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 5a97b201..7076d52c 100644 --- a/src/game.c +++ b/src/game.c @@ -1112,6 +1112,7 @@ void TestIfGoodThingGetsHitByBadThing(int, int, int); void KillPlayer(struct PlayerInfo *); void BuryPlayer(struct PlayerInfo *); void RemovePlayer(struct PlayerInfo *); +void RemovePlayerWithCleanup(struct PlayerInfo *); static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); @@ -4696,22 +4697,33 @@ void GameEnd() { level_nr++; /* advance to next level */ TapeErase(); /* start with empty tape */ + + if (setup.auto_play_next_level) + { + LoadLevel(level_nr); + + SaveLevelSetup_SeriesInfo(); + } } hi_pos = NewHiScore(last_level_nr); - if (hi_pos >= 0) + if (hi_pos >= 0 && !setup.skip_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); DrawHallOfFame(last_level_nr, hi_pos); } - else + else if (!setup.auto_play_next_level || !setup.increment_levels) { SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } + else + { + StartGameActions(network.enabled, setup.autorecord, level.random_seed); + } } int NewHiScore(int level_nr) @@ -12630,8 +12642,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) Feld[jx][jy] == EL_SP_EXIT_OPEN || Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { - DrawPlayer(player); /* needed here only to cleanup last field */ - RemovePlayer(player); + RemovePlayerWithCleanup(player); if (local_player->friends_still_needed == 0 || IS_SP_ELEMENT(Feld[jx][jy])) @@ -13391,6 +13402,12 @@ void RemovePlayer(struct PlayerInfo *player) ExitY = ZY = jy; } +void RemovePlayerWithCleanup(struct PlayerInfo *player) +{ + DrawPlayer(player); /* needed here only to cleanup last field */ + RemovePlayer(player); +} + static void setFieldForSnapping(int x, int y, int element, int direction) { struct ElementInfo *ei = &element_info[element];