X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=6b920a51ca2d40b9ca2f097e6d3fa865ff0f2c81;hb=4abc7d07404767933918e25220cab6c2eae683e5;hp=840f476f3fc63d837b76f8417baaa899d5b6ec62;hpb=a14c03ea017046106c3e37e3c59910edcd0a1d73;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 840f476f..6b920a51 100644 --- a/src/game.c +++ b/src/game.c @@ -143,228 +143,444 @@ #define GAME_CONTROL_KEYS 3 #define GAME_CONTROL_SCORE 4 #define GAME_CONTROL_TIME 5 - - - -#define GAME_CONTROL_LEVELS 1 -#define GAME_CONTROL_SCORES 2 -#define GAME_CONTROL_EDITOR 3 -#define GAME_CONTROL_INFO 4 -#define GAME_CONTROL_GAME 5 -#define GAME_CONTROL_SETUP 6 -#define GAME_CONTROL_QUIT 7 -#define GAME_CONTROL_PREV_LEVEL 8 -#define GAME_CONTROL_NEXT_LEVEL 9 -#define GAME_CONTROL_CURRENT_LEVEL 10 -#define GAME_CONTROL_FIRST_LEVEL 11 -#define GAME_CONTROL_LAST_LEVEL 12 -#define GAME_CONTROL_LEVEL_INFO_1 13 -#define GAME_CONTROL_LEVEL_INFO_2 14 -#define GAME_CONTROL_LEVEL_NAME 15 -#define GAME_CONTROL_LEVEL_AUTHOR 16 -#define GAME_CONTROL_LEVEL_YEAR 17 -#define GAME_CONTROL_LEVEL_IMPORTED_FROM 18 -#define GAME_CONTROL_LEVEL_IMPORTED_BY 19 -#define GAME_CONTROL_LEVEL_TESTED_BY 20 -#define GAME_CONTROL_TITLE_1 21 -#define GAME_CONTROL_TITLE_2 22 -#define GAME_CONTROL_TITLE_3 23 - -static char str_game_text_name[10]; -static char str_game_text_current_level[10]; -static char str_game_text_first_level[10]; -static char str_game_text_last_level[10]; - -static char *game_text_name = str_game_text_name; -static char *game_text_current_level = str_game_text_current_level; -static char *game_text_first_level = str_game_text_first_level; -static char *game_text_last_level = str_game_text_last_level; -static char *game_text_levels = "Levelset"; -static char *game_text_scores = "Hall Of Fame"; -static char *game_text_editor = "Level Creator"; -static char *game_text_info = "Info Screen"; -static char *game_text_game = "Start Game"; -static char *game_text_setup = "Setup"; -static char *game_text_quit = "Quit"; -static char *game_text_level_name = level.name; -static char *game_text_level_author = level.author; -static char *game_text_level_year = NULL; -static char *game_text_level_imported_from = NULL; -static char *game_text_level_imported_by = NULL; -static char *game_text_level_tested_by = NULL; -static char *game_text_title_1 = PROGRAM_TITLE_STRING; -static char *game_text_title_2 = PROGRAM_COPYRIGHT_STRING; -static char *game_text_title_3 = PROGRAM_GAME_BY_STRING; +#define GAME_CONTROL_TIME_HH 6 +#define GAME_CONTROL_TIME_MM 7 +#define GAME_CONTROL_TIME_SS 8 +#define GAME_CONTROL_DROP_NEXT_1 9 +#define GAME_CONTROL_DROP_NEXT_2 10 +#define GAME_CONTROL_DROP_NEXT_3 11 +#define GAME_CONTROL_DROP_NEXT_4 12 +#define GAME_CONTROL_DROP_NEXT_5 13 +#define GAME_CONTROL_DROP_NEXT_6 14 +#define GAME_CONTROL_DROP_NEXT_7 15 +#define GAME_CONTROL_DROP_NEXT_8 16 +#define GAME_CONTROL_EMC_KEYS 17 +#define GAME_CONTROL_KEY_1 18 +#define GAME_CONTROL_KEY_2 19 +#define GAME_CONTROL_KEY_3 20 +#define GAME_CONTROL_KEY_4 21 +#define GAME_CONTROL_KEY_5 22 +#define GAME_CONTROL_KEY_6 23 +#define GAME_CONTROL_KEY_7 24 +#define GAME_CONTROL_KEY_8 25 +#define GAME_CONTROL_KEY_WHITE 26 +#define GAME_CONTROL_KEY_WHITE_COUNT 27 +#define GAME_CONTROL_SHIELD_NORMAL 28 +#define GAME_CONTROL_SHIELD_NORMAL_TIME 29 +#define GAME_CONTROL_SHIELD_DEADLY 30 +#define GAME_CONTROL_SHIELD_DEADLY_TIME 31 +#define GAME_CONTROL_EXIT 32 +#define GAME_CONTROL_EM_EXIT 33 +#define GAME_CONTROL_SP_EXIT 34 +#define GAME_CONTROL_STEEL_EXIT 35 +#define GAME_CONTROL_EM_STEEL_EXIT 36 +#define GAME_CONTROL_EMC_MAGIC_BALL 37 +#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 38 +#define GAME_CONTROL_LIGHT_SWITCH 39 +#define GAME_CONTROL_LIGHT_SWITCH_TIME 40 +#define GAME_CONTROL_TIMEGATE_SWITCH 41 +#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 42 +#define GAME_CONTROL_SWITCHGATE_SWITCH 43 +#define GAME_CONTROL_EMC_LENSES 44 +#define GAME_CONTROL_EMC_LENSES_TIME 45 +#define GAME_CONTROL_EMC_MAGNIFIER 46 +#define GAME_CONTROL_EMC_MAGNIFIER_TIME 47 +#define GAME_CONTROL_BALLOON_SWITCH 48 +#define GAME_CONTROL_DYNABOMB_NUMBER 49 +#define GAME_CONTROL_DYNABOMB_SIZE 50 +#define GAME_CONTROL_DYNABOMB_POWER 51 +#define GAME_CONTROL_PENGUINS 52 +#define GAME_CONTROL_SOKOBAN_OBJECTS 53 +#define GAME_CONTROL_SOKOBAN_FIELDS 54 +#define GAME_CONTROL_ROBOT_WHEEL 55 +#define GAME_CONTROL_CONVEYOR_BELT_1 56 +#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 57 +#define GAME_CONTROL_CONVEYOR_BELT_2 58 +#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 59 +#define GAME_CONTROL_CONVEYOR_BELT_3 60 +#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 61 +#define GAME_CONTROL_CONVEYOR_BELT_4 62 +#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 63 +#define GAME_CONTROL_MAGIC_WALL 64 +#define GAME_CONTROL_MAGIC_WALL_TIME 65 +#define GAME_CONTROL_BD_MAGIC_WALL 66 +#define GAME_CONTROL_DC_MAGIC_WALL 67 +#define GAME_CONTROL_PLAYER_NAME 68 +#define GAME_CONTROL_LEVEL_NAME 69 +#define GAME_CONTROL_LEVEL_AUTHOR 70 struct GameControlInfo { int nr; - struct MenuPosInfo *pos_button; - int button_graphic; - struct TextPosInfo *pos_text; - char **text; - - struct TextPosInfo *pos_input; - char **input; + int type; + void *ptr; }; static struct GameControlInfo game_controls[] = { { - GAME_CONTROL_NAME, - &menu.game.button.name, IMG_MENU_BUTTON, - &menu.game.text.name, &game_text_name, - &menu.game.input.name, &setup.player_name, + GAME_CONTROL_LEVEL, + &game.panel.level, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVELS, - &menu.game.button.levels, IMG_MENU_BUTTON_ENTER_MENU, - &menu.game.text.levels, &game_text_levels, - NULL, NULL, + GAME_CONTROL_GEMS, + &game.panel.gems, + TYPE_INTEGER, }, { - GAME_CONTROL_SCORES, - &menu.game.button.scores, IMG_MENU_BUTTON, - &menu.game.text.scores, &game_text_scores, - NULL, NULL, + GAME_CONTROL_INVENTORY, + &game.panel.inventory, + TYPE_INTEGER, }, { - GAME_CONTROL_EDITOR, - &menu.game.button.editor, IMG_MENU_BUTTON, - &menu.game.text.editor, &game_text_editor, - NULL, NULL, + GAME_CONTROL_KEYS, + &game.panel.keys, + TYPE_INTEGER, }, { - GAME_CONTROL_INFO, - &menu.game.button.info, IMG_MENU_BUTTON_ENTER_MENU, - &menu.game.text.info, &game_text_info, - NULL, NULL, + GAME_CONTROL_SCORE, + &game.panel.score, + TYPE_INTEGER, }, { - GAME_CONTROL_GAME, - &menu.game.button.game, IMG_MENU_BUTTON, - &menu.game.text.game, &game_text_game, - NULL, NULL, + GAME_CONTROL_TIME, + &game.panel.time, + TYPE_INTEGER, }, { - GAME_CONTROL_SETUP, - &menu.game.button.setup, IMG_MENU_BUTTON_ENTER_MENU, - &menu.game.text.setup, &game_text_setup, - NULL, NULL, + GAME_CONTROL_TIME_HH, + &game.panel.time_hh, + TYPE_INTEGER, }, { - GAME_CONTROL_QUIT, - &menu.game.button.quit, IMG_MENU_BUTTON, - &menu.game.text.quit, &game_text_quit, - NULL, NULL, + GAME_CONTROL_TIME_MM, + &game.panel.time_mm, + TYPE_INTEGER, }, -#if 0 - /* (these two buttons are real gadgets) */ { - GAME_CONTROL_PREV_LEVEL, - &menu.game.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, - NULL, NULL, - NULL, NULL, + GAME_CONTROL_TIME_SS, + &game.panel.time_ss, + TYPE_INTEGER, }, { - GAME_CONTROL_NEXT_LEVEL, - &menu.game.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, - NULL, NULL, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_1, + &game.panel.drop_next_1, + TYPE_INTEGER, }, -#endif { - GAME_CONTROL_CURRENT_LEVEL, - NULL, -1, - &menu.game.text.current_level, &game_text_current_level, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_2, + &game.panel.drop_next_2, + TYPE_INTEGER, }, { - GAME_CONTROL_FIRST_LEVEL, - NULL, -1, - &menu.game.text.first_level, &game_text_first_level, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_3, + &game.panel.drop_next_3, + TYPE_INTEGER, }, { - GAME_CONTROL_LAST_LEVEL, - NULL, -1, - &menu.game.text.last_level, &game_text_last_level, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_4, + &game.panel.drop_next_4, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_INFO_1, - NULL, -1, - &menu.game.text.level_info_1, NULL, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_5, + &game.panel.drop_next_5, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_INFO_2, - NULL, -1, - &menu.game.text.level_info_2, NULL, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_6, + &game.panel.drop_next_6, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_NAME, - NULL, -1, - &menu.game.text.level_name, &game_text_level_name, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_7, + &game.panel.drop_next_7, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_AUTHOR, - NULL, -1, - &menu.game.text.level_author, &game_text_level_author, - NULL, NULL, + GAME_CONTROL_DROP_NEXT_8, + &game.panel.drop_next_8, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EMC_KEYS, + &game.panel.emc_keys, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_1, + &game.panel.key_1, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_2, + &game.panel.key_2, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_3, + &game.panel.key_3, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_4, + &game.panel.key_4, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_5, + &game.panel.key_5, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_6, + &game.panel.key_6, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_7, + &game.panel.key_7, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_8, + &game.panel.key_8, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_WHITE, + &game.panel.key_white, + TYPE_INTEGER, + }, + { + GAME_CONTROL_KEY_WHITE_COUNT, + &game.panel.key_white_count, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SHIELD_NORMAL, + &game.panel.shield_normal, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SHIELD_NORMAL_TIME, + &game.panel.shield_normal_time, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SHIELD_DEADLY, + &game.panel.shield_deadly, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SHIELD_DEADLY_TIME, + &game.panel.shield_deadly_time, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EXIT, + &game.panel.exit, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EM_EXIT, + &game.panel.em_exit, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SP_EXIT, + &game.panel.sp_exit, + TYPE_INTEGER, + }, + { + GAME_CONTROL_STEEL_EXIT, + &game.panel.steel_exit, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EM_STEEL_EXIT, + &game.panel.em_steel_exit, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EMC_MAGIC_BALL, + &game.panel.emc_magic_ball, + TYPE_INTEGER, + }, + { + GAME_CONTROL_EMC_MAGIC_BALL_TIME, + &game.panel.emc_magic_ball_time, + TYPE_INTEGER, + }, + { + GAME_CONTROL_LIGHT_SWITCH, + &game.panel.light_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_LIGHT_SWITCH_TIME, + &game.panel.light_switch_time, + TYPE_INTEGER, + }, + { + GAME_CONTROL_TIMEGATE_SWITCH, + &game.panel.timegate_switch, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_YEAR, - NULL, -1, - &menu.game.text.level_year, &game_text_level_year, - NULL, NULL, + GAME_CONTROL_TIMEGATE_SWITCH_TIME, + &game.panel.timegate_switch_time, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_IMPORTED_FROM, - NULL, -1, - &menu.game.text.level_imported_from, &game_text_level_imported_from, - NULL, NULL, + GAME_CONTROL_SWITCHGATE_SWITCH, + &game.panel.switchgate_switch, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_IMPORTED_BY, - NULL, -1, - &menu.game.text.level_imported_by, &game_text_level_imported_by, - NULL, NULL, + GAME_CONTROL_EMC_LENSES, + &game.panel.emc_lenses, + TYPE_INTEGER, }, { - GAME_CONTROL_LEVEL_TESTED_BY, - NULL, -1, - &menu.game.text.level_tested_by, &game_text_level_tested_by, - NULL, NULL, + GAME_CONTROL_EMC_LENSES_TIME, + &game.panel.emc_lenses_time, + TYPE_INTEGER, }, { - GAME_CONTROL_TITLE_1, - NULL, -1, - &menu.game.text.title_1, &game_text_title_1, - NULL, NULL, + GAME_CONTROL_EMC_MAGNIFIER, + &game.panel.emc_magnifier, + TYPE_INTEGER, }, { - GAME_CONTROL_TITLE_2, - NULL, -1, - &menu.game.text.title_2, &game_text_title_2, - NULL, NULL, + GAME_CONTROL_EMC_MAGNIFIER_TIME, + &game.panel.emc_magnifier_time, + TYPE_INTEGER, }, { - GAME_CONTROL_TITLE_3, - NULL, -1, - &menu.game.text.title_3, &game_text_title_3, - NULL, NULL, + GAME_CONTROL_BALLOON_SWITCH, + &game.panel.balloon_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_DYNABOMB_NUMBER, + &game.panel.dynabomb_number, + TYPE_INTEGER, + }, + { + GAME_CONTROL_DYNABOMB_SIZE, + &game.panel.dynabomb_size, + TYPE_INTEGER, + }, + { + GAME_CONTROL_DYNABOMB_POWER, + &game.panel.dynabomb_power, + TYPE_INTEGER, + }, + { + GAME_CONTROL_PENGUINS, + &game.panel.penguins, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SOKOBAN_OBJECTS, + &game.panel.sokoban_objects, + TYPE_INTEGER, + }, + { + GAME_CONTROL_SOKOBAN_FIELDS, + &game.panel.sokoban_fields, + TYPE_INTEGER, + }, + { + GAME_CONTROL_ROBOT_WHEEL, + &game.panel.robot_wheel, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_1, + &game.panel.conveyor_belt_1, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_1_SWITCH, + &game.panel.conveyor_belt_1_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_2, + &game.panel.conveyor_belt_2, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_2_SWITCH, + &game.panel.conveyor_belt_2_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_3, + &game.panel.conveyor_belt_3, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_3_SWITCH, + &game.panel.conveyor_belt_3_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_4, + &game.panel.conveyor_belt_4, + TYPE_INTEGER, + }, + { + GAME_CONTROL_CONVEYOR_BELT_4_SWITCH, + &game.panel.conveyor_belt_4_switch, + TYPE_INTEGER, + }, + { + GAME_CONTROL_MAGIC_WALL, + &game.panel.magic_wall, + TYPE_INTEGER, + }, + { + GAME_CONTROL_MAGIC_WALL_TIME, + &game.panel.magic_wall_time, + TYPE_INTEGER, + }, + { + GAME_CONTROL_BD_MAGIC_WALL, + &game.panel.bd_magic_wall, + TYPE_INTEGER, + }, + { + GAME_CONTROL_DC_MAGIC_WALL, + &game.panel.dc_magic_wall, + TYPE_INTEGER, + }, + { + GAME_CONTROL_PLAYER_NAME, + &game.panel.player_name, + TYPE_INTEGER, + }, + { + GAME_CONTROL_LEVEL_NAME, + &game.panel.level_name, + TYPE_INTEGER, + }, + { + GAME_CONTROL_LEVEL_AUTHOR, + &game.panel.level_author, + TYPE_INTEGER, }, { -1, - NULL, -1, - NULL, NULL, - NULL, NULL, + NULL, + -1, + NULL } }; #endif @@ -1677,11 +1893,34 @@ void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX; int dst_y = PANEL_YPOS(pos); +#if 0 + /* masked blit with tiles from half-size scaled bitmap does not work yet + (no mask bitmap created for these sizes after loading and scaling) -- + solution: load without creating mask, scale, then create final mask */ + + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y, + MINI_TILEX, MINI_TILEY, dst_x, dst_y); + + if (key[i]) + { + int graphic = el2edimg(base_key_graphic + i); + Bitmap *src_bitmap; + int src_x, src_y; + + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY, + dst_x, dst_y); + } +#else if (key[i]) DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i)); else BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY, dst_x, dst_y); +#endif } }