X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=489c476b30e431b297f420e71a904557873a4662;hb=a8613c2d9809cf90870f7c33b6fda80957241827;hp=fea0d6ce8e1588f28bfc94634545cf5e5a180c74;hpb=d70849f89266d43bba8dba20d6dc3069d065f440;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index fea0d6ce..489c476b 100644 --- a/src/game.c +++ b/src/game.c @@ -12412,6 +12412,233 @@ void RequestQuitGame(boolean ask_if_really_quit) } +/* ------------------------------------------------------------------------- */ +/* game engine snapshot handling */ +/* ------------------------------------------------------------------------- */ + +#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) + +struct EngineSnapshotInfo +{ + int collect_score[NUM_CUSTOM_ELEMENTS]; + int belt_graphic[4 * NUM_BELT_PARTS]; + int belt_anim_mode[4 * NUM_BELT_PARTS]; +}; + +struct EngineSnapshotNodeInfo +{ + void *buffer_orig; + void *buffer_copy; + int size; +}; + +static struct EngineSnapshotInfo engine_snapshot_rnd; +static ListNode *engine_snapshot_list = NULL; +static char *snapshot_level_identifier = NULL; +static int snapshot_level_nr = -1; + +void FreeEngineSnapshot() +{ + while (engine_snapshot_list != NULL) + deleteNodeFromList(&engine_snapshot_list, engine_snapshot_list->key, + checked_free); + + setString(&snapshot_level_identifier, NULL); + snapshot_level_nr = -1; +} + +static void SaveEngineSnapshotValues_RND() +{ + static int belt_base_active_element[4] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE + }; + int i, j; + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + engine_snapshot_rnd.collect_score[i] = element_info[i].collect_score; + + for (i = 0; i < 4; i++) + { + for (j = 0; j < NUM_BELT_PARTS; j++) + { + int element = belt_base_active_element[i] + j; + int graphic = el2img(element); + int anim_mode = graphic_info[graphic].anim_mode; + + engine_snapshot_rnd.belt_graphic[i * 4 + j] = graphic; + engine_snapshot_rnd.belt_anim_mode[i * 4 + j] = anim_mode; + } + } +} + +static void LoadEngineSnapshotValues_RND() +{ + int i, j; + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + element_info[i].collect_score = engine_snapshot_rnd.collect_score[i]; + + for (i = 0; i < 4; i++) + { + for (j = 0; j < NUM_BELT_PARTS; j++) + { + int graphic = engine_snapshot_rnd.belt_graphic[i * 4 + j]; + int anim_mode = engine_snapshot_rnd.belt_anim_mode[i * 4 + j]; + + graphic_info[graphic].anim_mode = anim_mode; + } + } +} + +static void SaveEngineSnapshotBuffer(void *buffer, int size) +{ + struct EngineSnapshotNodeInfo *bi = + checked_calloc(sizeof(struct EngineSnapshotNodeInfo)); + + bi->buffer_orig = buffer; + bi->buffer_copy = checked_malloc(size); + bi->size = size; + + memcpy(bi->buffer_copy, buffer, size); + + addNodeToList(&engine_snapshot_list, NULL, bi); +} + +void SaveEngineSnapshot() +{ + FreeEngineSnapshot(); /* free previous snapshot, if needed */ + + /* copy some special values to a structure better suited for the snapshot */ + + SaveEngineSnapshotValues_RND(); + SaveEngineSnapshotValues_EM(); + + /* save values stored in special snapshot structure */ + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_rnd)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_em)); + + /* save further RND engine values */ + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(stored_player)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(game)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(tape)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ZX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ZY)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ExitX)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ExitY)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(FrameCounter)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimeFrames)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimePlayed)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TimeLeft)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(TapeTime)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenMovDir)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenMovPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScreenGfxPos)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ScrollStepSize)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(AllPlayersGone)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(AmoebaCnt)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(AmoebaCnt2)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Feld)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovPos)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovDir)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(MovDelay)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ChangeDelay)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ChangePage)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(CustomValue)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Store)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Store2)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(StorePlayer)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Back)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(AmoebaNr)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(WasJustMoving)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(WasJustFalling)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(CheckCollision)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Stop)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(Pushed)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ChangeCount)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ChangeEvent)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ExplodePhase)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ExplodeDelay)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(ExplodeField)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(RunnerVisit)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(PlayerVisit)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxFrame)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxRandom)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxElement)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxAction)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxDir)); + + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(scroll_x)); + SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(scroll_y)); + + /* save level identification information */ + + setString(&snapshot_level_identifier, leveldir_current->identifier); + snapshot_level_nr = level_nr; + +#if 0 + ListNode *node = engine_snapshot_list; + int num_bytes = 0; + + while (node != NULL) + { + num_bytes += ((struct EngineSnapshotNodeInfo *)node->content)->size; + + node = node->next; + } + + printf("::: size of engine snapshot: %d bytes\n", num_bytes); +#endif +} + +static void LoadEngineSnapshotBuffer(struct EngineSnapshotNodeInfo *bi) +{ + memcpy(bi->buffer_orig, bi->buffer_copy, bi->size); +} + +void LoadEngineSnapshot() +{ + ListNode *node = engine_snapshot_list; + + if (engine_snapshot_list == NULL) + return; + + while (node != NULL) + { + LoadEngineSnapshotBuffer((struct EngineSnapshotNodeInfo *)node->content); + + node = node->next; + } + + /* restore special values from snapshot structure */ + + LoadEngineSnapshotValues_RND(); + LoadEngineSnapshotValues_EM(); +} + +boolean CheckEngineSnapshot() +{ + return (strEqual(snapshot_level_identifier, leveldir_current->identifier) && + snapshot_level_nr == level_nr); +} + + /* ---------- new game button stuff ---------------------------------------- */ /* graphic position values for game buttons */