X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=2a9eabb016a0ca6c1ac2e69424e736a30cdb9044;hb=e77c26313b1a1e3ddd884cdda005cb6758c1a100;hp=d159b46fdd1a5843cf2bd899252fb2048f7977e1;hpb=5c909110697b6904d58880000face10c8ce8eb18;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d159b46f..2a9eabb0 100644 --- a/src/game.c +++ b/src/game.c @@ -5465,12 +5465,19 @@ static void InitBeltMovement() for (j = 0; j < NUM_BELT_PARTS; j++) { int element = belt_base_active_element[belt_nr] + j; - int graphic = el2img(element); + int graphic_1 = el2img(element); + int graphic_2 = el2panelimg(element); if (game.belt_dir[i] == MV_LEFT) - graphic_info[graphic].anim_mode &= ~ANIM_REVERSE; + { + graphic_info[graphic_1].anim_mode &= ~ANIM_REVERSE; + graphic_info[graphic_2].anim_mode &= ~ANIM_REVERSE; + } else - graphic_info[graphic].anim_mode |= ANIM_REVERSE; + { + graphic_info[graphic_1].anim_mode |= ANIM_REVERSE; + graphic_info[graphic_2].anim_mode |= ANIM_REVERSE; + } } } @@ -5546,12 +5553,19 @@ static void ToggleBeltSwitch(int x, int y) for (i = 0; i < NUM_BELT_PARTS; i++) { int element = belt_base_active_element[belt_nr] + i; - int graphic = el2img(element); + int graphic_1 = el2img(element); + int graphic_2 = el2panelimg(element); if (belt_dir == MV_LEFT) - graphic_info[graphic].anim_mode &= ~ANIM_REVERSE; + { + graphic_info[graphic_1].anim_mode &= ~ANIM_REVERSE; + graphic_info[graphic_2].anim_mode &= ~ANIM_REVERSE; + } else - graphic_info[graphic].anim_mode |= ANIM_REVERSE; + { + graphic_info[graphic_1].anim_mode |= ANIM_REVERSE; + graphic_info[graphic_2].anim_mode |= ANIM_REVERSE; + } } SCAN_PLAYFIELD(xx, yy)