X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=13089ad43e1b2f21a018cef525fae6b8c47d893b;hb=1442f47fb19411923cba74dd8a7c17fef1fe5e0d;hp=7496d0e08d361623b10304508097e0dd21238ea8;hpb=f7e9f2d30ab1cb38b2adef4898fdaf2d254af65b;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 7496d0e0..13089ad4 100644 --- a/src/game.c +++ b/src/game.c @@ -2112,7 +2112,7 @@ void InitMovDir(int x, int y) { #if 1 /* use random direction as default start direction */ - if (game.engine_version >= VERSION_IDENT(3,1,0,2)) + if (game.engine_version >= VERSION_IDENT(3,1,0,0)) MovDir[x][y] = 1 << RND(4); #endif @@ -2923,10 +2923,20 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) TestIfPlayerTouchesCustomElement(jx, jy); #endif -#if 1 +#if 0 + printf("::: %d,%d: %d\n", jx, jy-1, Changed[jx][jy-1]); +#endif + +#if 0 +#if 0 + /* needed to allow change of walkable custom element by entering player */ + if (!(Changed[jx][jy] & CH_EVENT_BIT(CE_ENTERED_BY_PLAYER))) + Changed[jx][jy] = 0; /* allow another change (but prevent loop) */ +#else /* needed to allow change of walkable custom element by entering player */ Changed[jx][jy] = 0; /* allow another change */ #endif +#endif #if 0 printf("::: player entering %d, %d from %s ...\n", jx, jy, @@ -5426,7 +5436,7 @@ void StartMoving(int x, int y) #if 1 if (game.engine_version >= VERSION_IDENT(3,1,0,0) && - CheckCollision[x][y] && IN_LEV_FIELD_AND_NOT_FREE(newx, newy)) + CheckCollision[x][y] && !IN_LEV_FIELD_AND_IS_FREE(newx, newy)) #else if (game.engine_version >= VERSION_IDENT(3,1,0,0) && WasJustMoving[x][y] && IN_LEV_FIELD(newx, newy) && @@ -7463,7 +7473,9 @@ static void ChangeElementNowExt(int x, int y, int target_element) DrawLevelFieldCrumbledSandNeighbours(x, y); } +#if 0 Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ +#endif #if 0 TestIfBadThingTouchesHero(x, y); @@ -7471,9 +7483,14 @@ static void ChangeElementNowExt(int x, int y, int target_element) TestIfElementTouchesCustomElement(x, y); #endif + /* "Changed[][]" not set yet to allow "entered by player" change one time */ if (ELEM_IS_PLAYER(target_element)) RelocatePlayer(x, y, target_element); +#if 1 + Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ +#endif + #if 1 TestIfBadThingTouchesHero(x, y); TestIfPlayerTouchesCustomElement(x, y); @@ -7560,6 +7577,16 @@ static boolean ChangeElementNow(int x, int y, int element, int page) continue; } +#if 0 + if (Changed[ex][ey]) /* do not change already changed elements */ + { + can_replace[xx][yy] = FALSE; + complete_replace = FALSE; + + continue; + } +#endif + e = Feld[ex][ey]; if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) @@ -9818,7 +9845,8 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) TestIfPlayerTouchesCustomElement(jx, jy); #if 1 #if 1 - /* needed because pushed element has not yet reached its destination */ + /* needed because pushed element has not yet reached its destination, + so it would trigger a change event at its previous field location */ if (!player->is_pushing) #endif TestIfElementTouchesCustomElement(jx, jy); /* for empty space */ @@ -11761,11 +11789,11 @@ boolean DropElement(struct PlayerInfo *player) nexty = dropy + GET_DY_FROM_DIR(move_direction); #if 1 - Changed[dropx][dropy] = 0; /* allow another change */ - CheckCollision[dropx][dropy] = 2; + Changed[dropx][dropy] = 0; /* allow another change */ + CheckCollision[dropx][dropy] = 2; #else - if (IN_LEV_FIELD(nextx, nexty) && IS_FREE(nextx, nexty)) + if (IN_LEV_FIELD_AND_IS_FREE(nextx, nexty)) { #if 0 WasJustMoving[dropx][dropy] = 3; @@ -11776,7 +11804,8 @@ boolean DropElement(struct PlayerInfo *player) #endif #endif } -#if 1 +#if 0 + /* !!! commented out from 3.1.0-4 to 3.1.0-5 !!! */ else { Changed[dropx][dropy] = 0; /* allow another change */