X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=03dca6bb761c5c4767a3c5236aeab6beac9f9742;hb=HEAD;hp=a2dcd13dc1de0a4dda3060a3182d7c83cd343223;hpb=27d25dccefb519f3e710c21b025bfdfe9a991ef8;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index a2dcd13d..fd943b99 100644 --- a/src/game.c +++ b/src/game.c @@ -1017,19 +1017,22 @@ static struct GamePanelControlInfo game_panel_controls[] = #define GAME_CTRL_ID_SAVE 5 #define GAME_CTRL_ID_PAUSE2 6 #define GAME_CTRL_ID_LOAD 7 -#define GAME_CTRL_ID_PANEL_STOP 8 -#define GAME_CTRL_ID_PANEL_PAUSE 9 -#define GAME_CTRL_ID_PANEL_PLAY 10 -#define GAME_CTRL_ID_TOUCH_STOP 11 -#define GAME_CTRL_ID_TOUCH_PAUSE 12 -#define SOUND_CTRL_ID_MUSIC 13 -#define SOUND_CTRL_ID_LOOPS 14 -#define SOUND_CTRL_ID_SIMPLE 15 -#define SOUND_CTRL_ID_PANEL_MUSIC 16 -#define SOUND_CTRL_ID_PANEL_LOOPS 17 -#define SOUND_CTRL_ID_PANEL_SIMPLE 18 - -#define NUM_GAME_BUTTONS 19 +#define GAME_CTRL_ID_RESTART 8 +#define GAME_CTRL_ID_PANEL_STOP 9 +#define GAME_CTRL_ID_PANEL_PAUSE 10 +#define GAME_CTRL_ID_PANEL_PLAY 11 +#define GAME_CTRL_ID_PANEL_RESTART 12 +#define GAME_CTRL_ID_TOUCH_STOP 13 +#define GAME_CTRL_ID_TOUCH_PAUSE 14 +#define GAME_CTRL_ID_TOUCH_RESTART 15 +#define SOUND_CTRL_ID_MUSIC 16 +#define SOUND_CTRL_ID_LOOPS 17 +#define SOUND_CTRL_ID_SIMPLE 18 +#define SOUND_CTRL_ID_PANEL_MUSIC 19 +#define SOUND_CTRL_ID_PANEL_LOOPS 20 +#define SOUND_CTRL_ID_PANEL_SIMPLE 21 + +#define NUM_GAME_BUTTONS 22 // forward declaration for internal use @@ -3870,6 +3873,8 @@ void InitGame(void) game.LevelSolved_CountingScore = 0; game.LevelSolved_CountingHealth = 0; + game.RestartGameRequested = FALSE; + game.panel.active = TRUE; game.no_level_time_limit = (level.time == 0); @@ -15806,6 +15811,10 @@ boolean CheckRestartGame(void) if (game.request_active) return FALSE; + // do not ask to play again if request dialog already handled + if (game.RestartGameRequested) + return FALSE; + // do not ask to play again if game was never actually played if (!game.GamePlayed) return FALSE; @@ -15814,6 +15823,8 @@ boolean CheckRestartGame(void) if (!setup.ask_on_game_over) return FALSE; + game.RestartGameRequested = TRUE; + RequestRestartGame(); return TRUE; @@ -16238,6 +16249,11 @@ static struct GAME_CTRL_ID_LOAD, NULL, TRUE, FALSE, "load game" }, + { + IMG_GFX_GAME_BUTTON_RESTART, &game.button.restart, + GAME_CTRL_ID_RESTART, NULL, + TRUE, FALSE, "restart game" + }, { IMG_GFX_GAME_BUTTON_PANEL_STOP, &game.button.panel_stop, GAME_CTRL_ID_PANEL_STOP, NULL, @@ -16253,6 +16269,11 @@ static struct GAME_CTRL_ID_PANEL_PLAY, NULL, FALSE, FALSE, "play game" }, + { + IMG_GFX_GAME_BUTTON_PANEL_RESTART, &game.button.panel_restart, + GAME_CTRL_ID_PANEL_RESTART, NULL, + FALSE, FALSE, "restart game" + }, { IMG_GFX_GAME_BUTTON_TOUCH_STOP, &game.button.touch_stop, GAME_CTRL_ID_TOUCH_STOP, NULL, @@ -16263,6 +16284,11 @@ static struct GAME_CTRL_ID_TOUCH_PAUSE, NULL, FALSE, TRUE, "pause game" }, + { + IMG_GFX_GAME_BUTTON_TOUCH_RESTART, &game.button.touch_restart, + GAME_CTRL_ID_TOUCH_RESTART, NULL, + FALSE, TRUE, "restart game" + }, { IMG_GFX_GAME_BUTTON_SOUND_MUSIC, &game.button.sound_music, SOUND_CTRL_ID_MUSIC, &setup.sound_music, @@ -16342,7 +16368,10 @@ void CreateGameButtons(void) id == GAME_CTRL_ID_PLAY || id == GAME_CTRL_ID_PANEL_PLAY || id == GAME_CTRL_ID_SAVE || - id == GAME_CTRL_ID_LOAD) + id == GAME_CTRL_ID_LOAD || + id == GAME_CTRL_ID_RESTART || + id == GAME_CTRL_ID_PANEL_RESTART || + id == GAME_CTRL_ID_TOUCH_RESTART) { button_type = GD_TYPE_NORMAL_BUTTON; checked = FALSE; @@ -16465,6 +16494,10 @@ void ModifyPauseButtons(void) }; int i; + // do not redraw pause button on closed door (may happen when restarting game) + if (!(GetDoorState() & DOOR_OPEN_1)) + return; + for (i = 0; ids[i] > -1; i++) ModifyGadget(game_gadget[ids[i]], GDI_CHECKED, tape.pausing, GDI_END); } @@ -16686,6 +16719,13 @@ static void HandleGameButtonsExt(int id, int button) TapeQuickLoad(); break; + case GAME_CTRL_ID_RESTART: + case GAME_CTRL_ID_PANEL_RESTART: + case GAME_CTRL_ID_TOUCH_RESTART: + TapeRestartGame(); + + break; + case SOUND_CTRL_ID_MUSIC: case SOUND_CTRL_ID_PANEL_MUSIC: if (setup.sound_music)