X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=d583d87305b3165cbc6663963f273d43391c79ae;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=8c7aecae91f65ec4d95c5b8880f250062120704b;hpb=0d4ace80d081e080a704ee15227e209d5953e325;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 8c7aecae..d583d873 100644 --- a/src/events.c +++ b/src/events.c @@ -29,7 +29,7 @@ static boolean cursor_inside_playfield = FALSE; static boolean playfield_cursor_set = FALSE; -static unsigned long playfield_cursor_delay = 0; +static unsigned int playfield_cursor_delay = 0; /* event filter especially needed for SDL event filtering due to @@ -465,7 +465,11 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_LEVELS: - HandleChooseLevel(mx, my, 0, 0, button); + HandleChooseLevelSet(mx, my, 0, 0, button); + break; + + case GAME_MODE_LEVELNR: + HandleChooseLevelNr(mx, my, 0, 0, button); break; case GAME_MODE_SCORES: @@ -630,12 +634,12 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_PLAYING) { /* only needed for single-step tape recording mode */ - static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; + static boolean clear_snap_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; + static boolean clear_drop_button[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; + static boolean element_snapped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; int pnr; - ssi = setup.shortcut; - for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { byte key_action = 0; @@ -649,14 +653,30 @@ void HandleKey(Key key, int key_status) if (key == *key_info[i].key_custom) key_action |= key_info[i].action; - for (i = 0; i < NUM_DIRECTIONS; i++) - if (key == *key_info[i].key_snap) - key_action |= key_info[i].action | JOY_BUTTON_SNAP; + /* use combined snap+direction keys for the first player only */ + if (pnr == 0) + { + ssi = setup.shortcut; - if (tape.single_step && clear_button_2[pnr]) + for (i = 0; i < NUM_DIRECTIONS; i++) + if (key == *key_info[i].key_snap) + key_action |= key_info[i].action | JOY_BUTTON_SNAP; + } + + /* clear delayed snap and drop actions in single step mode (see below) */ + if (tape.single_step) { - stored_player[pnr].action &= ~KEY_BUTTON_2; - clear_button_2[pnr] = FALSE; + if (clear_snap_button[pnr]) + { + stored_player[pnr].action &= ~KEY_BUTTON_SNAP; + clear_snap_button[pnr] = FALSE; + } + + if (clear_drop_button[pnr]) + { + stored_player[pnr].action &= ~KEY_BUTTON_DROP; + clear_drop_button[pnr] = FALSE; + } } if (key_status == KEY_PRESSED) @@ -666,43 +686,82 @@ void HandleKey(Key key, int key_status) if (tape.single_step && tape.recording && tape.pausing) { - if (key_status == KEY_PRESSED && - (key_action & (KEY_MOTION | KEY_BUTTON_1))) + if (key_status == KEY_PRESSED && key_action & KEY_MOTION) { TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - if (key_action & KEY_MOTION) + /* if snap key already pressed, don't snap when releasing (below) */ + if (stored_player[pnr].action & KEY_BUTTON_SNAP) + element_snapped[pnr] = TRUE; + + /* if drop key already pressed, don't drop when releasing (below) */ + if (stored_player[pnr].action & KEY_BUTTON_DROP) + element_dropped[pnr] = TRUE; + } +#if 1 + else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM || + level.game_engine_type == GAME_ENGINE_TYPE_SP) { - if (stored_player[pnr].action & KEY_BUTTON_2) - element_dropped[pnr] = TRUE; +#if 0 + printf("::: drop key pressed\n"); +#endif + + if (level.game_engine_type == GAME_ENGINE_TYPE_SP && + getRedDiskReleaseFlag_SP() == 0) + stored_player[pnr].action &= ~KEY_BUTTON_DROP; + + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } } - else if (key_status == KEY_RELEASED && - (key_action & KEY_BUTTON_2)) +#endif + else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON) { - if (!element_dropped[pnr]) + if (key_action & KEY_BUTTON_SNAP) { - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + /* if snap key was released without moving (see above), snap now */ + if (!element_snapped[pnr]) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - stored_player[pnr].action |= KEY_BUTTON_2; - clear_button_2[pnr] = TRUE; + stored_player[pnr].action |= KEY_BUTTON_SNAP; + + /* clear delayed snap button on next event */ + clear_snap_button[pnr] = TRUE; + } + + element_snapped[pnr] = FALSE; } - element_dropped[pnr] = FALSE; +#if 1 + if (key_action & KEY_BUTTON_DROP && + level.game_engine_type == GAME_ENGINE_TYPE_RND) + { + /* if drop key was released without moving (see above), drop now */ + if (!element_dropped[pnr]) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + + if (level.game_engine_type != GAME_ENGINE_TYPE_SP || + getRedDiskReleaseFlag_SP() != 0) + stored_player[pnr].action |= KEY_BUTTON_DROP; + + /* clear delayed drop button on next event */ + clear_drop_button[pnr] = TRUE; + } + + element_dropped[pnr] = FALSE; + } +#endif } } -#if 1 else if (tape.recording && tape.pausing) { /* prevent key release events from un-pausing a paused game */ - if (key_status == KEY_PRESSED && - (key_action & KEY_ACTION)) + if (key_status == KEY_PRESSED && key_action & KEY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL); } -#else - else if (tape.recording && tape.pausing && (key_action & KEY_ACTION)) - TapeTogglePause(TAPE_TOGGLE_MANUAL); -#endif } } else @@ -816,6 +875,7 @@ void HandleKey(Key key, int key_status) case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: + case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: @@ -828,7 +888,9 @@ void HandleKey(Key key, int key_status) else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0, 0, 0, 0, MB_MENU_CHOICE); + HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_INFO) @@ -844,7 +906,9 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0, 0, 0, 0, MB_MENU_LEAVE); + HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_INFO) @@ -855,7 +919,9 @@ void HandleKey(Key key, int key_status) case KSYM_Page_Up: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) @@ -866,7 +932,9 @@ void HandleKey(Key key, int key_status) case KSYM_Page_Down: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) @@ -944,7 +1012,7 @@ void HandleKey(Key key, int key_status) } break; - case KSYM_S: + case KSYM_s: if (!global.fps_slowdown) { global.fps_slowdown = TRUE; @@ -965,17 +1033,17 @@ void HandleKey(Key key, int key_status) break; case KSYM_f: - ScrollStepSize = TILEX/8; + ScrollStepSize = TILEX / 8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; case KSYM_g: - ScrollStepSize = TILEX/4; + ScrollStepSize = TILEX / 4; printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; case KSYM_h: - ScrollStepSize = TILEX/2; + ScrollStepSize = TILEX / 2; printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; @@ -1069,10 +1137,11 @@ void HandleJoystick() case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: + case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: { - static unsigned long joystickmove_delay = 0; + static unsigned int joystickmove_delay = 0; if (joystick && !button && !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY)) @@ -1083,7 +1152,9 @@ void HandleJoystick() else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0,dx,dy,newbutton? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_INFO)