X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=8d1fb9749eb0364fc6872aeac23abeed12124b69;hb=ee7fcac2432fb3514501711605c5f01a1bf1a13f;hp=2998066b98230577aae3198ddbc0b861877646bc;hpb=c7bda2237780e82311e5ede18042f3619b257f8a;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 2998066b..8d1fb974 100644 --- a/src/events.c +++ b/src/events.c @@ -39,6 +39,12 @@ static int cursor_mode_last = CURSOR_DEFAULT; static unsigned int special_cursor_delay = 0; static unsigned int special_cursor_delay_value = 1000; + +/* forward declarations for internal use */ +static void HandleNoEvent(void); +static void HandleEventActions(void); + + /* event filter especially needed for SDL event filtering due to delay problems with lots of mouse motion events when mouse button not pressed (X11 can handle this with 'PointerMotionHintMask') */ @@ -128,7 +134,7 @@ static boolean SkipPressedMouseMotionEvent(const Event *event) return FALSE; } -static boolean WaitEventFiltered(Event *event) +static boolean WaitValidEvent(Event *event) { WaitEvent(event); @@ -152,7 +158,7 @@ static boolean WaitEventFiltered(Event *event) boolean NextValidEvent(Event *event) { while (PendingEvent()) - if (WaitEventFiltered(event)) + if (WaitValidEvent(event)) return TRUE; return FALSE; @@ -298,7 +304,8 @@ void HandleMouseCursor() cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) { - SetMouseCursor(CURSOR_PLAYFIELD); + if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + SetMouseCursor(CURSOR_PLAYFIELD); } } else if (gfx.cursor_mode != CURSOR_DEFAULT) @@ -317,10 +324,10 @@ void EventLoop(void) if (PendingEvent()) HandleEvents(); else - HandleMouseCursor(); + HandleNoEvent(); - /* also execute after pending events have been processed before */ - HandleNoEvent(); + /* execute event related actions after pending events have been processed */ + HandleEventActions(); /* don't use all CPU time when idle; the main loop while playing has its own synchronization and is CPU friendly, too */ @@ -369,6 +376,13 @@ void ClearEventQueue() } } +void ClearPlayerMouseAction() +{ + local_player->mouse_action.lx = 0; + local_player->mouse_action.ly = 0; + local_player->mouse_action.button = 0; +} + void ClearPlayerAction() { int i; @@ -379,6 +393,29 @@ void ClearPlayerAction() stored_player[i].action = 0; ClearJoystickState(); + ClearPlayerMouseAction(); +} + +void SetPlayerMouseAction(int mx, int my, int button) +{ + int lx = getLevelFromScreenX(mx); + int ly = getLevelFromScreenY(my); + + ClearPlayerMouseAction(); + + if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly)) + return; + + local_player->mouse_action.lx = lx; + local_player->mouse_action.ly = ly; + local_player->mouse_action.button = button; + + if (tape.recording && tape.pausing && tape.use_mouse) + { + /* prevent button release or motion events from un-pausing a paused game */ + if (button && !motion_status) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } } void SleepWhileUnmapped() @@ -391,7 +428,7 @@ void SleepWhileUnmapped() { Event event; - if (!WaitEventFiltered(&event)) + if (!WaitValidEvent(&event)) continue; switch (event.type) @@ -639,7 +676,10 @@ void HandleFingerEvent(FingerEvent *event) if (game_status != GAME_MODE_PLAYING) return; - if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + return; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF)) return; if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) @@ -787,6 +827,9 @@ void HandleFingerEvent(FingerEvent *event) return; } + if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES)) + return; + // use touch direction control if (event->type == EVENT_FINGERPRESS) @@ -922,24 +965,131 @@ void HandleFingerEvent(FingerEvent *event) } } -static void HandleFollowFinger(int mx, int my, int button) +#endif + +static void HandleButtonOrFinger_MM(int mx, int my, int button) +{ + static int old_mx = 0, old_my = 0; + static int last_button = MB_LEFTBUTTON; + static boolean touched = FALSE; + static boolean tapped = FALSE; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES)) + { + // screen tile was tapped (but finger not touching the screen anymore) + // (this point will also be reached without receiving a touch event) + if (tapped && !touched) + { + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + tapped = FALSE; + } + + // stop here if this function was not triggered by a touch event + if (button == -1) + return; + + if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my)) + { + // finger started touching the screen + + touched = TRUE; + tapped = TRUE; + + if (!motion_status) + { + old_mx = mx; + old_my = my; + + ClearPlayerMouseAction(); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + } + } + else if (button == MB_RELEASED && touched) + { + // finger stopped touching the screen + + touched = FALSE; + + if (tapped) + SetPlayerMouseAction(old_mx, old_my, last_button); + else + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + } + + if (touched) + { + // finger moved while touching the screen + + int old_x = getLevelFromScreenX(old_mx); + int old_y = getLevelFromScreenY(old_my); + int new_x = getLevelFromScreenX(mx); + int new_y = getLevelFromScreenY(my); + + if (new_x != old_x || new_y != old_y) + tapped = FALSE; + + if (new_x != old_x) + { + // finger moved left or right from (horizontal) starting position + + int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON); + + SetPlayerMouseAction(old_mx, old_my, button_nr); + + last_button = button_nr; + + Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------"); + } + else + { + // finger stays at or returned to (horizontal) starting position + + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------"); + } + } + } + else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) + { + } +} + +static void HandleButtonOrFinger(int mx, int my, int button) { static int old_mx = 0, old_my = 0; static Key motion_key_x = KSYM_UNDEFINED; static Key motion_key_y = KSYM_UNDEFINED; + static boolean touched = FALSE; static boolean started_on_player = FALSE; static boolean player_is_dropping = FALSE; static int player_drop_count = 0; static int last_player_x = -1; static int last_player_y = -1; + if (game_status != GAME_MODE_PLAYING) + return; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF)) + return; + + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + HandleButtonOrFinger_MM(mx, my, button); + + return; + } + if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) return; if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my)) { - touch_info[0].touched = TRUE; - touch_info[0].key = 0; + touched = TRUE; old_mx = mx; old_my = my; @@ -958,10 +1108,9 @@ static void HandleFollowFinger(int mx, int my, int button) Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); } } - else if (button == MB_RELEASED && touch_info[0].touched) + else if (button == MB_RELEASED && touched) { - touch_info[0].touched = FALSE; - touch_info[0].key = 0; + touched = FALSE; old_mx = 0; old_my = 0; @@ -993,7 +1142,7 @@ static void HandleFollowFinger(int mx, int my, int button) Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); } - if (touch_info[0].touched) + if (touched) { int src_x = local_player->jx; int src_y = local_player->jy; @@ -1088,6 +1237,8 @@ static void HandleFollowFinger(int mx, int my, int button) } } +#if defined(TARGET_SDL2) + static boolean checkTextInputKeyModState() { // when playing, only handle raw key events and ignore text input @@ -1238,6 +1389,7 @@ void HandleButton(int mx, int my, int button, int button_nr) { static int old_mx = 0, old_my = 0; boolean button_hold = FALSE; + boolean handle_gadgets = TRUE; if (button_nr < 0) { @@ -1254,23 +1406,18 @@ void HandleButton(int mx, int my, int button, int button_nr) #if defined(PLATFORM_ANDROID) // when playing, only handle gadgets when using "follow finger" controls - boolean handle_gadgets = + // or when using touch controls in combination with the MM game engine + handle_gadgets = (game_status != GAME_MODE_PLAYING || + level.game_engine_type == GAME_ENGINE_TYPE_MM || strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); +#endif - if (handle_gadgets && - HandleGadgets(mx, my, button)) + if (handle_gadgets && HandleGadgets(mx, my, button)) { /* do not handle this button event anymore */ mx = my = -32; /* force mouse event to be outside screen tiles */ } -#else - if (HandleGadgets(mx, my, button)) - { - /* do not handle this button event anymore */ - mx = my = -32; /* force mouse event to be outside screen tiles */ - } -#endif if (HandleGlobalAnimClicks(mx, my, button)) { @@ -1323,14 +1470,15 @@ void HandleButton(int mx, int my, int button, int button_nr) HandleSetupScreen(mx, my, 0, 0, button); break; -#if defined(TARGET_SDL2) case GAME_MODE_PLAYING: - HandleFollowFinger(mx, my, button); -#endif + if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF)) + HandleButtonOrFinger(mx, my, button); + else + SetPlayerMouseAction(mx, my, button); #ifdef DEBUG - if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) && - GetKeyModState() & KMOD_Control) + if (button == MB_PRESSED && !motion_status && !button_hold && + IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control) DumpTileFromScreen(mx, my); #endif @@ -1621,7 +1769,7 @@ void HandleKey(Key key, int key_status) has_snapped[pnr] = FALSE; } } - else if (tape.recording && tape.pausing) + else if (tape.recording && tape.pausing && !tape.use_mouse) { /* prevent key release events from un-pausing a paused game */ if (key_status == KEY_PRESSED && key_action & KEY_ACTION) @@ -1890,9 +2038,23 @@ void HandleKey(Key key, int key_status) } void HandleNoEvent() +{ + HandleMouseCursor(); + + switch (game_status) + { + case GAME_MODE_PLAYING: + HandleButtonOrFinger(-1, -1, -1); + break; + } +} + +void HandleEventActions() { // if (button_status && game_status != GAME_MODE_PLAYING) - if (button_status && (game_status != GAME_MODE_PLAYING || tape.pausing)) + if (button_status && (game_status != GAME_MODE_PLAYING || + tape.pausing || + level.game_engine_type == GAME_ENGINE_TYPE_MM)) { HandleButton(0, 0, button_status, -button_status); } @@ -1916,12 +2078,6 @@ void HandleNoEvent() HandleLevelEditorIdle(); break; -#if defined(TARGET_SDL2) - case GAME_MODE_PLAYING: - HandleFollowFinger(-1, -1, -1); - break; -#endif - default: break; }