X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fengines.h;h=83368f0092131b2e123d2030582742a3b3e65960;hb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;hp=55352e0fcc2988edf9b4b2639e9a57185b8c28fe;hpb=f772f882546ab982dc61074f298d6115c9909f32;p=rocksndiamonds.git diff --git a/src/engines.h b/src/engines.h index 55352e0f..83368f00 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2004 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -15,6 +15,10 @@ #define ENGINES_H #include "libgame/libgame.h" +#include "game_em/export.h" +#include "game_sp/export.h" + +#include "game.h" /* ========================================================================= */ @@ -25,14 +29,27 @@ extern void SetBitmaps_EM(Bitmap **); extern void UpdateEngineValues(int, int); extern void DrawAllGameValues(int, int, int, int, int); -extern void setCenteredPlayerNr_EM(int); -extern int getCenteredPlayerNr_EM(); -extern void setSetCenteredPlayer_EM(boolean); -extern boolean getSetCenteredPlayer_EM(); extern int getNumActivePlayers_EM(); extern int getGameFrameDelay_EM(int); extern void PlayLevelSound_EM(int, int, int, int); extern void InitGraphicInfo_EM(void); +void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); + + +/* ========================================================================= */ +/* functions and definitions exported from main program to game_sp */ +/* ========================================================================= */ + +extern void SetBitmaps_SP(Bitmap **); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isRandomAnimation_SP(int); +boolean isNextAnimationFrame_SP(int, int); + + #endif /* ENGINES_H */