X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=e90e94f3fff2c18517164cc593b4ca5fe3fb6df6;hb=03f1156cc40e36c17e19a1c9ee02f0cbd70b8989;hp=57649a8c1fba450cf0cad1c63ce911c7a1e2b926;hpb=2447100f7c3eacf4361973fa90814d9bd0e2b055;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 57649a8c..e90e94f3 100644 --- a/src/editor.c +++ b/src/editor.c @@ -3111,6 +3111,16 @@ static int edit_mode_properties; static int element_shift = 0; +static int editor_el_players[] = +{ + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4 +}; +static int *editor_el_players_ptr = editor_el_players; +static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players); + static int editor_hl_boulderdash[] = { EL_INTERNAL_CASCADE_BD_ACTIVE, @@ -4378,6 +4388,13 @@ static boolean use_el_empty = FALSE; static int *editor_elements = NULL; /* dynamically allocated */ static int num_editor_elements = 0; /* dynamically determined */ +static boolean setup_editor_show_always = TRUE; +static boolean setup_editor_cascade_never = FALSE; + +static int editor_hl_unused[] = { EL_EMPTY }; +static int *editor_hl_unused_ptr = editor_hl_unused; +static int num_editor_hl_unused = 0; + static struct { boolean *setup_value; @@ -4393,6 +4410,12 @@ static struct } editor_elements_info[] = { + { + &setup_editor_show_always, + &setup_editor_cascade_never, + &editor_hl_unused_ptr, &num_editor_hl_unused, + &editor_el_players_ptr, &num_editor_el_players + }, { &setup.editor.el_boulderdash, &setup.editor_cascade.el_bd, @@ -7816,6 +7839,7 @@ static struct #if 1 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION }, + { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION }, { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION }, { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION }, { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION }, @@ -10027,7 +10051,8 @@ void HandleLevelEditorKeyInput(Key key) (key == KSYM_Delete && new_element_shift > element_shift)) break; - if (IS_EDITOR_CASCADE(editor_elements[i])) + /* jump to next cascade block (or to start of element list) */ + if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i])) new_element_shift = i; }