X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Feditor.c;h=4806b8423b3db0be7e0fff7d90ffb6761071993a;hb=2bcba5d4d363ba2f58c9d3f22aba6a455522f499;hp=77557f6e596a8fad672a43446f3d2c0300d44e48;hpb=684f9040af5b97bc73676f8f8198688d87c3ea25;p=rocksndiamonds.git diff --git a/src/editor.c b/src/editor.c index 77557f6e..4806b842 100644 --- a/src/editor.c +++ b/src/editor.c @@ -4789,9 +4789,13 @@ static void DrawPropertiesInfo() properties[] = { /* configurable properties */ - { EP_INDESTRUCTIBLE, "- undestructible" }, - { EP_SLIPPERY, "- slippery for falling objects" }, - { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" }, + + { EP_WALKABLE_OVER, "- player can walk over it" }, + { EP_WALKABLE_INSIDE, "- player can walk inside it" }, + { EP_WALKABLE_UNDER, "- player can walk under it" }, + { EP_PASSABLE_OVER, "- player can pass over it" }, + { EP_PASSABLE_INSIDE, "- player can pass through it" }, + { EP_PASSABLE_UNDER, "- player can pass under it" }, { EP_DIGGABLE, "- diggable" }, { EP_COLLECTIBLE, "- collectible" }, @@ -4799,27 +4803,27 @@ static void DrawPropertiesInfo() { EP_CAN_MOVE, "- can move" }, { EP_CAN_FALL, "- can fall" }, -#if 0 - { EP_CAN_SMASH, "- can smash" }, -#endif + { EP_CAN_SMASH_PLAYER, "- can smash player" }, +#if 0 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" }, +#endif { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" }, - { EP_CAN_EXPLODE, "- can explode" }, - { EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" }, - { EP_CAN_EXPLODE_SMASHED, " - when smashed" }, - { EP_CAN_EXPLODE_IMPACT, " - on impact" }, + + { EP_SLIPPERY, "- slippery for falling objects" }, + { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" }, { EP_DONT_RUN_INTO, "- deadly when running into" }, { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" }, { EP_DONT_TOUCH, "- deadly when touching" }, - { EP_WALKABLE_OVER, "- player can walk over it" }, - { EP_WALKABLE_INSIDE, "- player can walk inside it" }, - { EP_WALKABLE_UNDER, "- player can walk under it" }, - { EP_PASSABLE_OVER, "- player can pass over it" }, - { EP_PASSABLE_INSIDE, "- player can pass through it" }, - { EP_PASSABLE_UNDER, "- player can pass under it" }, + { EP_INDESTRUCTIBLE, "- undestructible" }, + + { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" }, + { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" }, + { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" }, + + { EP_CAN_CHANGE, "- can change to other element" }, /* pre-defined properties */ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },