X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fconf_var.c;h=bf4e4a1095c9512c5436ef7c497b3139d624bc92;hb=8f057caae2acbc12afff54102ffa4a2568b8f8c6;hp=58cae465bb0a06fbee78fa75ecc571b802647be5;hpb=914431754efb7c8c3321a68f8b828b471cf15e3c;p=rocksndiamonds.git diff --git a/src/conf_var.c b/src/conf_var.c index 58cae465..bf4e4a10 100644 --- a/src/conf_var.c +++ b/src/conf_var.c @@ -2576,54 +2576,6 @@ struct TokenIntPtrInfo image_config_vars[] = "game.panel.exit.tile_size", &game.panel.exit.size }, - { - "game.panel.em_exit.x", - &game.panel.em_exit.x - }, - { - "game.panel.em_exit.y", - &game.panel.em_exit.y - }, - { - "game.panel.em_exit.tile_size", - &game.panel.em_exit.size - }, - { - "game.panel.sp_exit.x", - &game.panel.sp_exit.x - }, - { - "game.panel.sp_exit.y", - &game.panel.sp_exit.y - }, - { - "game.panel.sp_exit.tile_size", - &game.panel.sp_exit.size - }, - { - "game.panel.steel_exit.x", - &game.panel.steel_exit.x - }, - { - "game.panel.steel_exit.y", - &game.panel.steel_exit.y - }, - { - "game.panel.steel_exit.tile_size", - &game.panel.steel_exit.size - }, - { - "game.panel.em_steel_exit.x", - &game.panel.em_steel_exit.x - }, - { - "game.panel.em_steel_exit.y", - &game.panel.em_steel_exit.y - }, - { - "game.panel.em_steel_exit.tile_size", - &game.panel.em_steel_exit.size - }, { "game.panel.emc_magic_ball.x", &game.panel.emc_magic_ball.x @@ -3093,28 +3045,32 @@ struct TokenIntPtrInfo image_config_vars[] = &game.panel.magic_wall_time.font }, { - "game.panel.bd_magic_wall.x", - &game.panel.bd_magic_wall.x + "game.panel.gravity_state.x", + &game.panel.gravity_state.x + }, + { + "game.panel.gravity_state.y", + &game.panel.gravity_state.y }, { - "game.panel.bd_magic_wall.y", - &game.panel.bd_magic_wall.y + "game.panel.gravity_state.align", + &game.panel.gravity_state.align }, { - "game.panel.bd_magic_wall.tile_size", - &game.panel.bd_magic_wall.size + "game.panel.gravity_state.valign", + &game.panel.gravity_state.valign }, { - "game.panel.dc_magic_wall.x", - &game.panel.dc_magic_wall.x + "game.panel.gravity_state.chars", + &game.panel.gravity_state.size }, { - "game.panel.dc_magic_wall.y", - &game.panel.dc_magic_wall.y + "game.panel.gravity_state.font", + &game.panel.gravity_state.font }, { - "game.panel.dc_magic_wall.tile_size", - &game.panel.dc_magic_wall.size + "game.panel.gravity_state.font_active", + &game.panel.gravity_state.font_alt }, { "game.panel.player_name.x",