X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fanim.c;h=b79d5cc6f6a0089b56cab8b21ab0ed8e17b4324e;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hp=b6ee0b933cb1b12307578c73fe3b2b18eb705825;hpb=9274b9677563b997d6521b6c2c700ce30847cdfe;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index b6ee0b93..b79d5cc6 100644 --- a/src/anim.c +++ b/src/anim.c @@ -14,6 +14,8 @@ #include "anim.h" #include "main.h" #include "tools.h" +#include "events.h" +#include "screens.h" /* values for global toon animation definition */ @@ -196,8 +198,8 @@ struct AnimClassGameMode /* forward declaration for internal use */ static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); -static void ResetGlobalAnim_Clickable(); -static void ResetGlobalAnim_Clicked(); +static void ResetGlobalAnim_Clickable(void); +static void ResetGlobalAnim_Clicked(void); static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES]; @@ -323,7 +325,7 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } -static void InitToonControls() +static void InitToonControls(void) { int mode_nr_toons = GAME_MODE_PSEUDO_TOONS; struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr_toons]; @@ -405,7 +407,7 @@ static void InitToonControls() ctrl->num_anims++; } -void InitGlobalAnimControls() +void InitGlobalAnimControls(void) { int i, m, a, p; int mode_nr, anim_nr, part_nr; @@ -566,7 +568,7 @@ void InitGlobalAnimControls() anim_classes_last = ANIM_CLASS_NONE; } -void InitGlobalAnimations() +void InitGlobalAnimations(void) { InitGlobalAnimControls(); } @@ -915,7 +917,10 @@ static void PlayGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) if (!setup.sound_music) return; - PlayMusic(music); + if (IS_LOOP_MUSIC(music)) + PlayMusicLoop(music); + else + PlayMusic(music); #if 0 printf("::: PLAY MUSIC %d.%d.%d: %d\n", @@ -954,6 +959,28 @@ static void StopGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part) StopGlobalAnimMusic(part); } +static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) +{ + // when drawing animations to fading buffer, do not play sounds + if (drawing_to_fading_buffer) + return; + + // loop sounds only expire when playing + if (game_status != GAME_MODE_PLAYING) + return; + + // check if any sound is defined for this animation part + if (part->sound == SND_UNDEFINED) + return; + + // normal (non-loop) sounds do not expire when playing + if (!IS_LOOP_SOUND(part->sound)) + return; + + // prevent expiring loop sounds when playing + PlayGlobalAnimSound(part); +} + static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) { struct GraphicInfo *c = &part->control_info; @@ -1224,6 +1251,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) return ANIM_STATE_WAITING; } + // special case to prevent expiring loop sounds when playing + PlayGlobalAnimSoundIfLoop(part); + if (!DelayReachedExt(&part->step_delay, part->step_delay_value, anim_sync_frame)) return ANIM_STATE_RUNNING; @@ -1423,7 +1453,7 @@ static void HandleGlobalAnim(int action, int game_mode) HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action); } -static void DoAnimationExt() +static void DoAnimationExt(void) { int i; @@ -1451,7 +1481,8 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) return FALSE; boolean action_executed = (DoGadgetAction(anim_event_action) || - DoScreenAction(anim_event_action)); + DoScreenAction(anim_event_action) || + DoKeysymAction(anim_event_action)); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) @@ -1460,7 +1491,7 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) return action_executed; } -static void InitGlobalAnim_Clickable() +static void InitGlobalAnim_Clickable(void) { int mode_nr; @@ -1611,12 +1642,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) return (anything_clicked || any_event_action); } -static void ResetGlobalAnim_Clickable() +static void ResetGlobalAnim_Clickable(void) { InitGlobalAnim_Clickable(); } -static void ResetGlobalAnim_Clicked() +static void ResetGlobalAnim_Clicked(void) { InitGlobalAnim_Clicked(-1, -1, FALSE); }