X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=dd42c76d6546b1903ba8bd167586b02a2e1935a9;hb=ed873d89bc59f4e641134f9019ce216234b9f38f;hp=a839562702d1940a7798def94b2a4472a25b5ae2;hpb=2af2c61f4dde2d22c1dc0e8dfad033b40d81dc6c;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index a8395627..dd42c76d 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,19 @@ +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + 2009-10-31 * fixed SP engine to set "game over" not before lead out counter done