X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=8f62c76ee881c28e88df5f22461a6c43ff2d250b;hb=66815b1b9363de7741defc14e5f7f0dc2183781a;hp=1e307c07ad4dc7e049e79228883443b230856e2b;hpb=026c569fc47fbe95d8cb131442a4e04610f27f05;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 1e307c07..8f62c76e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,37 @@ +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + +2009-10-24 + * most important parts of native Supaplex engine integration working: + - native Supaplex levels can be played in native Supaplex engine + - native Supaplex level/demo files ("*.sp" files) can be re-played + - all 111 classic original Supaplex levels automatically solvable + - native Supaplex engine can be selected and used from level editor + - logic of re-playing Supaplex demos migrated to R'n'D tape logic + +2009-09-25 + * fixed another translation problem from VisualBasic to C (where "int" + should be "short") causing unsolvable demos with bugs and terminals + ("bugs" being related to the Supaplex "buggy base" element here ;-) ) + 2009-09-23 * fixed bug when reading Supaplex single level files (preventing loader from seeking to level position like in Supaplex level package files)