X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7e4cc1e16175848b2b9289db8accb0268849bd58;hb=c14ddc8b933f45b1fb02e0fe5a7637655b88f90a;hp=c1bb34c0938d3636d7fa30e5a502be24881d3150;hpb=572a4bab20b6f36ef1a4782094b27ac5a703a476;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c1bb34c0..7e4cc1e1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,7 +1,51 @@ +2009-12-17 + * fixed EMC style pushing animations in the R'n'D graphics engine (when + using ".2nd_movement_tile" for animations having start and end tile) + * for this to work (look) properly for two-tile pushing animations with + non-black (i.e. opaque) background, the pushing graphics drawing order + was changed to first draw the pushed element, then the player (maybe + this should be controlled by an ".anim_mode" flag yet to be added) + +2009-12-16 + * added searching for template level (file "template.level") not only + inside the level set directory, but also in above level directories; + this makes is possible to use the same single template level file + (placed in a level group directory) for many level sub-directories + +2009-12-10 + * fixed bug with steel exit being destructible during opening phase + * added token "special_flags" to "levelinfo.conf" (currently with the + only recognized value "load_xsb_to_ces", doing the same as the flag + "-Dload_xsb_to_ces" on the command line, but as a permanent flag for + converting all elements in native (XSB) Sokoban level files to CEs) + +2009-12-08 + * fixed some problems with Supaplex engine when compiling for Windows + +2009-12-05 + * added special mode to convert elements of Sokoban XSB levels to CEs + by adding "-Dload_xsb_to_ces" to the command line starting the game + (also adding a dependency to a template level file "template.level") + +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + 2009-11-12 * fixed bug with single step mode (there were some cases where the game did not automatically return to pause mode, e.g. when trying to push - things that don't move or when trying to run against a wall) + things that cannot be pushed or when trying to run against a wall) 2009-11-01 * added support for loading Supaplex levels in MPX level file format