X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7bab90c53c682be21045e0cbbb211916118a0354;hb=b1750ae5f6404a4faacc38425e0b31c29ea12c37;hp=fc0dd1c7f714fba66c2bac7f75e01c0cfcc90f0d;hpb=9f688962eb90591205c511c1ae9bf752d276d1f5;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index fc0dd1c7..7bab90c5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,36 @@ +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background (by using "game.use_masked_pushing: true") + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + +2010-01-10 + * added new element "from_level_template" which is replaced by element + from level template at same playfield position when loaded (currently + not accessible from level editor, but only used for special Sokoban + level conversion when using "special_flags: load_xsb_to_ces") + * added special behaviour for "special_flags: load_xsb_to_ces": global + settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) + +2010-01-07 + * added handling of gravity ports when converting Supaplex style R'n'D + levels to native Supaplex levels for playing with Supaplex engine + 2010-01-06 * fixed bug in Supaplex engine regarding initial screen scroll position