X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=79cce66ab027754ab2ff80384913546731901f35;hb=c3218c06da4da799c906a5adaacd625583f65616;hp=98b0c92b9e6870022b1a1f3e90c9cd7e71269203;hpb=97baecdfcf386d972f6f8e6eec9ddfd3021ed7ed;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 98b0c92b..79cce66a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,42 @@ +2012-10-13 + * fixed display of current level time when making use of time orb bug + (see level set "rnd_equinox_tetrachloride_ii", level 053) + +2011-10-07 + * fixed code (esp. random/tape handling) when compiled on 64-bit systems + (by simply replacing all "long" by "int" types) + +2010-11-19 + * fixed nasty bug (affecting crumbled graphics) after adding new special + graphics suffix ".TAPE" (and messing some things up in src/main.c) + +2010-08-04 + * fixed wrong argument order in DrawTextBuffer() in gadgets.c + (this caused fonts in envelope config in level editor being invisible) + +2010-07-19 + * fixed some problems with half tile size and even tile sized playfields + +2010-07-12 + * added level selection screen (when clicking on main menu level number) + * added level tracing (played, solved) for use in level selection screen + (to display already played or solved levels in different font color) + +2010-06-24 + * added alternative game mode for playing with half size playfield tiles + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) + 2010-06-23 * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx" + (to prevent compatibility mapping of these newer graphics to older + (custom) versions of "RocksDoor.pcx" which did not contain them yet) 2010-06-18 * added separately configurable game panel background to graphics config