X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=7558d728f60a8fc6779fa0a7b24599b5af228a56;hb=59ee473b86e7cbc1d9b09a3c22b0bbd3a410f16f;hp=0d4ad4f787b10e111d000f3f6faae54f3a1ee2c4;hpb=4a8368abd71c718621838773eed914b5bbd4e1d8;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 0d4ad4f7..7558d728 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,44 @@ +2010-04-02 + * added initial, experimental support for different screen sizes + +2010-03-27 + * added support for native Sokoban solution files in pure 'udlrUDLR' + format with extension ".sln" instead of ".tape" for solution tapes + +2010-03-26 + * added image config suffix ".class" to be able to define classes of + crumbled elements which are then separated against each others when + drawing crumbled borders (class names can freely be defined) + (Example: "sand.CRUMBLED.class: sand" and "emc_grass.CRUMBLED.class: + emc_grass" results in sand and emc_grass being crumbled separately, + even if directly adjacent on the playfield.) + * added image config suffix ".style" to use two new features for + crumbled graphics: + - "accurate_borders": try to draw correctly crumbled corners (which + means that a row of crumbled elements does not have two crumbled + corners for each element in the row, but only at the "real" corners + at the start and the end of the row of elements) + - "inner_corners": also draw inner corners in concave constructions + of several crumbled elements -- this is currently a big kludge: the + number of frames for crumbled graphic must be "2", with the first + frame as usual (crumbled graphic), while the second frame contains + the graphic with inner (crumbled) corners for the crumbled graphic + (These two features are mainly intended for bevelled walls, not for + diggable elements like sand; "inner_corners" only works reliably for + static walls, not for in-game dynamically changing walls using CEs.) + +2010-03-16 + * finished code cleanup of native Supaplex game engine + +2010-03-14 + * started code cleanup of native Supaplex game engine + +2010-03-13 + * integrated playing sound effects into native Supaplex game engine + +2010-03-10 + * added configurable key shortcuts for the tape recorder buttons + 2010-03-09 * added (hidden) function to save native Supaplex levels with tape as native *.sp file containing level with demo (saved with a file name @@ -5,6 +46,17 @@ ".level"); to use this functionality, enter ":save-native-level" or ":snl" from the main menu with the native Supaplex level loaded and the appropriate tape loaded to the tape recorder + * fixed potential crash bug caused by illegal array access in engine + snapshot loading and saving code + * changed setting permissions of score files to be world-writable if + the program is not installed and running setgid to allow the program + to modify existing score files when run as a different user (which + allows cheating, of course, as the score files are not protected + against modification in this case) + * added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to + the top level Makefile for Debian / Ubuntu installations + * added saving read-only levels from editor into personal level set + (thanks to Bela Lubkin for the above four patches) 2010-03-03 * added updating of game values on the panel to Supaplex game engine