X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=71611b3de477485de11b72b973d405be8438bb7e;hb=42fb5f9da1e64e9c604ca1a8e6d1bde8fa1a5b58;hp=737d3f62e6b940eb03d8315c0b08b7e0026df85b;hpb=43d8239a719759a411bc31e0330e5e1cb353c32e;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 737d3f62..71611b3d 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,39 @@ +2007-09-13 + * version number set to 3.2.5 + +2007-09-13 + * version 3.2.4 released + +2007-09-13 + * fixed crash bug in toon drawing functions for large step offset values + +2007-09-12 + * fixed some problems with displaying game panel when quick-loading tape + +2007-09-07 + * fixed (experimental only) redrawing of every tile per frame (even if + unneeded) for the extended (R'n'D based) EMC graphics engine + * added optimization to only calculate element count for panel display + if really needed (that is, if element count values defined on panel) + * fixed problem with special editor door redraw when entering main menu + +2007-09-03 + * fixed bug with displaying background for title messages on info screen + * some code cleanup for the extended (R'n'D based) EMC graphics engine + +2007-09-01 + * fixed bug with CE action "move player" always resulting in player 4 + if there was a CE action with no trigger player (because the player + element was calculated by using log_2() from trigger player bits with + the value PLAYER_BITS_ANY) -- this is now fixed by also storing the + triggering player bit mask and handling all players in "move player" + * fixed bug when defined artwork cannot be found for artwork that has + default artwork cloned from other artwork (without default filename) + * added several fixes to the extended (R'n'D based) EMC graphics engine + +2007-08-26 + * fixed broken editor copy and paste for custom elements between levels + 2007-08-25 * title messages are now also searched in graphics artwork directory; those found in graphics directory have precendence over those found @@ -10,6 +46,12 @@ is used with a different artwork set (e.g. using "override graphics") * fixed problem with door borders on main screen by first drawing doors and then the corresponding border masks, but not vice versa + * fixed problem with artwork config entries using the value "[DEFAULT]"; + this does not what one might expect, but sets the value to an invalid + value -- solution: simply ignore such entries, which results in this + value keeping its previous (real) default value (in general, entries + that should use their default value should just not be defined here) + * fixed problem with wrong fading area size from main menu to setup menu 2007-08-22 * fixed problem with broken crumbled graphics after level set changes