X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=70d304461e8b04e5fe568e8ec4d441e3462de1ab;hb=5b56a3369f281d29bbc45ec85443b1c3b2c27323;hp=c1bb34c0938d3636d7fa30e5a502be24881d3150;hpb=572a4bab20b6f36ef1a4782094b27ac5a703a476;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c1bb34c0..70d30446 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,7 +1,31 @@ +2009-12-10 + * fixed bug with steel exit being destructible during opening phase + +2009-12-08 + * fixed some problems with Supaplex engine when compiling for Windows + +2009-12-05 + * added special mode to convert elements of Sokoban XSB levels to CEs + +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + 2009-11-12 * fixed bug with single step mode (there were some cases where the game did not automatically return to pause mode, e.g. when trying to push - things that don't move or when trying to run against a wall) + things that cannot be pushed or when trying to run against a wall) 2009-11-01 * added support for loading Supaplex levels in MPX level file format