X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=6a2e7abc97462a07546e6b53ef2629f8493cb146;hb=a295976063bf04d6e7ee2d04d238235aac05bf92;hp=54fffaceb579c560ba707da6da94211ab6c330d3;hpb=0d4ace80d081e080a704ee15227e209d5953e325;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 54ffface..6a2e7abc 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,45 @@ +2010-06-24 + * added alternative game mode for playing with half size playfield tiles + * fixed another memory violation bug in the native Supaplex game engine + (this potential memory bug was also in the original Megaplex code, but + apparently only occured under rare conditions triggered by using the + additional added preceding playfield memory area to make a few strange + levels using dirty off-playfield tricks (bugs) like "12s033.sp" also + solvable (this all worked fine in the classic DOS version, of course)) + +2010-06-23 + * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx" + (to prevent compatibility mapping of these newer graphics to older + (custom) versions of "RocksDoor.pcx" which did not contain them yet) + +2010-06-18 + * added separately configurable game panel background to graphics config + * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps) + +2010-06-16 + * added tape panel graphics and screen positions to graphics config + +2010-06-15 + * added compatibility stuff for redefined "global.door" (which affects + all parts of that image that have their own graphics definition now) + +2010-06-14 + * added sound button graphics to graphics config + +2010-06-13 + * added tape button graphics and screen positions to graphics config + +2010-06-09 + * improved single step mode in R'n'D, EM and SP engines + +2010-06-08 + * version number set to 3.3.0.2 + +2010-06-08 + * version 3.3.0.1 released + 2010-06-08 * added configurable key shortcuts for snap+direction player actions (probably most useful for recording tool-assisted speedrun (TAS)