X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=285539ca6c81e536aef0fab68b7e52dfa0df544b;hb=5cdf02eb2a6d9627f7461ab9d386698cb7596096;hp=777cbb8555a224bd86791fedf512c96c0da8d6ab;hpb=949580a3bafe5c8abd1fac99202411b65900b883;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 777cbb85..285539ca 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,43 @@ +2010-04-07 + * added initial, experimental support for different viewport properties + (with "viewports" being menu/playfield area and doors; currently the + size of the menu/playfield area and door positions can be redefined) + +2010-04-02 + * added initial, experimental support for different window sizes + +2010-03-27 + * added support for native Sokoban solution files in pure 'udlrUDLR' + format with extension ".sln" instead of ".tape" for solution tapes + +2010-03-26 + * added image config suffix ".class" to be able to define classes of + crumbled elements which are then separated against each others when + drawing crumbled borders (class names can freely be defined) + (Example: "sand.CRUMBLED.class: sand" and "emc_grass.CRUMBLED.class: + emc_grass" results in sand and emc_grass being crumbled separately, + even if directly adjacent on the playfield.) + * added image config suffix ".style" to use two new features for + crumbled graphics: + - "accurate_borders": try to draw correctly crumbled corners (which + means that a row of crumbled elements does not have two crumbled + corners for each element in the row, but only at the "real" corners + at the start and the end of the row of elements) + - "inner_corners": also draw inner corners in concave constructions + of several crumbled elements -- this is currently a big kludge: the + number of frames for crumbled graphic must be "2", with the first + frame as usual (crumbled graphic), while the second frame contains + the graphic with inner (crumbled) corners for the crumbled graphic + (These two features are mainly intended for bevelled walls, not for + diggable elements like sand; "inner_corners" only works reliably for + static walls, not for in-game dynamically changing walls using CEs.) + +2010-03-16 + * finished code cleanup of native Supaplex game engine + +2010-03-14 + * started code cleanup of native Supaplex game engine + 2010-03-13 * integrated playing sound effects into native Supaplex game engine