X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=21e042239396f8bdd7c4b053943c58aad799c94c;hb=fe43dcf8ac7fb16e80d60a0c187bcbd65f40b5f2;hp=bffd8d05e08893c725b9c4edf4a728804b819d0b;hpb=3a72b29f82bb2d2c46305c7ee26c46c9055b20d4;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index bffd8d05..21e04223 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,48 @@ +2010-06-23 + * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + +2010-06-18 + * added separately configurable game panel background to graphics config + * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps) + +2010-06-16 + * added tape panel graphics and screen positions to graphics config + +2010-06-15 + * added compatibility stuff for redefined "global.door" (which affects + all parts of that image that have their own graphics definition now) + +2010-06-14 + * added sound button graphics to graphics config + +2010-06-13 + * added tape button graphics and screen positions to graphics config + +2010-06-09 + * improved single step mode in R'n'D, EM and SP engines + +2010-06-08 + * version number set to 3.3.0.2 + +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + 2010-05-21 * fixed problem with scrolling in native EM engine in multi-user mode (this bug was just introduced with the experimental viewport stuff) @@ -6,6 +51,7 @@ * fixed (implemented) single step mode in native EM and SP engines * fixed "latest_engine" flag in classic levels (moved to single sets) * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) * replaced EM and SP set in classic level set with native level files * finally added a newly written "CREDITS" file to the game package * removed sampled music loops from classic music set