X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=ChangeLog;h=21e042239396f8bdd7c4b053943c58aad799c94c;hb=fe43dcf8ac7fb16e80d60a0c187bcbd65f40b5f2;hp=285539ca6c81e536aef0fab68b7e52dfa0df544b;hpb=5cdf02eb2a6d9627f7461ab9d386698cb7596096;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 285539ca..21e04223 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,67 @@ +2010-06-23 + * added graphics performance optimization to native Supaplex game engine + * fixed bug with accidentally removing preceding buffer in SP engine + +2010-06-18 + * added separately configurable game panel background to graphics config + * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps) + +2010-06-16 + * added tape panel graphics and screen positions to graphics config + +2010-06-15 + * added compatibility stuff for redefined "global.door" (which affects + all parts of that image that have their own graphics definition now) + +2010-06-14 + * added sound button graphics to graphics config + +2010-06-13 + * added tape button graphics and screen positions to graphics config + +2010-06-09 + * improved single step mode in R'n'D, EM and SP engines + +2010-06-08 + * version number set to 3.3.0.2 + +2010-06-08 + * version 3.3.0.1 released + +2010-06-08 + * added configurable key shortcuts for snap+direction player actions + (probably most useful for recording tool-assisted speedrun (TAS) + tapes using the single-step mode of the tape recorder) + +2010-05-28 + * version number set to 3.3.0.1 + +2010-05-25 + * version 3.3.0.0 released + +2010-05-22 + * fixed missing memory allocation in SP engine when saving engine data + for non-SP game engine snapshots (which also stores SP engine part) + +2010-05-21 + * fixed problem with scrolling in native EM engine in multi-user mode + (this bug was just introduced with the experimental viewport stuff) + * fixed animation of splashing acid in EM engine with classic artwork + * fixed animation of cracking nut in EM engine with classic artwork + * fixed (implemented) single step mode in native EM and SP engines + * fixed "latest_engine" flag in classic levels (moved to single sets) + * updated SDL library DLLs for Windows to the latest release versions + (this fixed some mysterious crashes of the game on Windows systems) + * replaced EM and SP set in classic level set with native level files + * finally added a newly written "CREDITS" file to the game package + * removed sampled music loops from classic music set + +2010-04-20 + * changed native Emerald Mine engine to support different viewport sizes + +2010-04-19 + * changed native Supaplex engine to support different viewport sizes + 2010-04-07 * added initial, experimental support for different viewport properties (with "viewports" being menu/playfield area and doors; currently the