X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=640a4fc962bf99ef94b31f99d048abe6e3bf4ef3;hb=328e3b0f53ca41e626fda33427f5c51325bc700b;hp=d47b40686a75dfdf113932272fd9e2b48df710fe;hpb=9991027ba0e61f105a15d517461614fce184ba48;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index d47b4068..640a4fc9 100644 --- a/src/main.h +++ b/src/main.h @@ -24,14 +24,17 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" +#include "game_sp/game_sp.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ + #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE @@ -759,8 +762,23 @@ #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ (e) <= EL_DC_STEELWALL_2_SINGLE) +#if 1 + #if 1 #define GFX_ELEMENT(e) (element_info[e].gfx_element) +#else +#define GFX_ELEMENT(e) (element_info[e].gfx_element == \ + (element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e) ? \ + element_info[e].gfx_element : \ + element_info[e].gfx_element + \ + 0 * printf("::: %d: %d <-> %d\n", \ + e, \ + element_info[e].gfx_element, \ + element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e)) +#endif + #else #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) @@ -1501,7 +1519,9 @@ #define EL_QUICKSAND_FAST_EMPTY 861 #define EL_QUICKSAND_FAST_FULL 862 -#define NUM_FILE_ELEMENTS 863 +#define EL_FROM_LEVEL_TEMPLATE 863 + +#define NUM_FILE_ELEMENTS 864 /* "real" (and therefore drawable) runtime elements */ @@ -1828,12 +1848,15 @@ #define GFX_SPECIAL_ARG_SETUP_SOUND 4 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 #define GFX_SPECIAL_ARG_SETUP_INPUT 6 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 7 -#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 8 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 9 -#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13 -#define NUM_SPECIAL_GFX_SETUP_ARGS 11 +#define NUM_SPECIAL_GFX_SETUP_ARGS 14 /* values for image configuration suffixes */ @@ -1883,8 +1906,10 @@ #define GFX_ARG_ALIGN 43 #define GFX_ARG_VALIGN 44 #define GFX_ARG_SORT_PRIORITY 45 +#define GFX_ARG_CLASS 46 +#define GFX_ARG_STYLE 47 -#define NUM_GFX_ARGS 46 +#define NUM_GFX_ARGS 48 /* values for sound configuration suffixes */ @@ -1992,11 +2017,11 @@ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 2 #define PROGRAM_VERSION_PATCH 6 -#define PROGRAM_VERSION_BUILD 0 +#define PROGRAM_VERSION_BUILD 2 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2008 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2009 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" @@ -2084,8 +2109,9 @@ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM +#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP -#define NUM_ENGINE_TYPES 3 +#define NUM_ENGINE_TYPES 4 struct BorderInfo @@ -2266,6 +2292,12 @@ struct DateInfo int year; int month; int day; + + enum + { + DATE_SRC_CLOCK, + DATE_SRC_LEVELFILE + } src; }; struct LevelInfo @@ -2276,6 +2308,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; + struct LevelInfo_SP *native_sp_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2368,6 +2401,7 @@ struct LevelInfo boolean shifted_relocation; /* no level centering when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -2665,6 +2699,9 @@ struct GraphicInfo int align, valign; /* optional setting for drawing title screens */ int sort_priority; /* optional setting for drawing title screens */ + int class; + int style; + boolean use_image_size; /* use image size as default width and height */ #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)