X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsetup.c;h=f28df34f30713cc103e0ce83b88a854fb85fd243;hb=4d6ea47cc83d553df014ff38a69f45a9f5ac41fa;hp=1a7972be2be0c095bd1aa58f424bc9119666722f;hpb=56e8cd68c1f2489bbf98ca1e604925b699ae0a44;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 1a7972be..f28df34f 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -3606,6 +3606,43 @@ void AddUserLevelSetToLevelInfo(char *level_subdir_new) Error(ERR_EXIT, "internal level set structure corrupted -- aborting"); } +char *getArtworkIdentifierForUserLevelSet(int type) +{ + char *classic_artwork_set = getClassicArtworkSet(type); + + /* check for custom artwork configured in "levelinfo.conf" */ + char *leveldir_artwork_set = + *LEVELDIR_ARTWORK_SET_PTR(leveldir_current, type); + boolean has_leveldir_artwork_set = + (leveldir_artwork_set != NULL && !strEqual(leveldir_artwork_set, + classic_artwork_set)); + + /* check for custom artwork in sub-directory "graphics" etc. */ + TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); + char *leveldir_identifier = leveldir_current->identifier; + boolean has_artwork_subdir = + (getTreeInfoFromIdentifier(artwork_first_node, + leveldir_identifier) != NULL); + + return (has_leveldir_artwork_set ? leveldir_artwork_set : + has_artwork_subdir ? leveldir_identifier : + classic_artwork_set); +} + +boolean checkIfCustomArtworkExistsForCurrentLevelSet() +{ + char *graphics_set = + getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS); + char *sounds_set = + getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS); + char *music_set = + getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC); + + return (!strEqual(graphics_set, GFX_CLASSIC_SUBDIR) || + !strEqual(sounds_set, SND_CLASSIC_SUBDIR) || + !strEqual(music_set, MUS_CLASSIC_SUBDIR)); +} + boolean UpdateUserLevelSet(char *level_subdir, char *level_name, char *level_author, int num_levels) { @@ -3671,7 +3708,8 @@ boolean UpdateUserLevelSet(char *level_subdir, char *level_name, } boolean CreateUserLevelSet(char *level_subdir, char *level_name, - char *level_author, int num_levels) + char *level_author, int num_levels, + boolean use_artwork_set) { LevelDirTree *level_info; char *filename; @@ -3703,6 +3741,16 @@ boolean CreateUserLevelSet(char *level_subdir, char *level_name, level_info->sort_priority = LEVELCLASS_PRIVATE_START; level_info->readonly = FALSE; + if (use_artwork_set) + { + level_info->graphics_set = + getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS)); + level_info->sounds_set = + getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS)); + level_info->music_set = + getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC)); + } + token_value_position = TOKEN_VALUE_POSITION_SHORT; fprintFileHeader(file, LEVELINFO_FILENAME); @@ -3715,12 +3763,16 @@ boolean CreateUserLevelSet(char *level_subdir, char *level_name, i == LEVELINFO_TOKEN_LEVELS || i == LEVELINFO_TOKEN_FIRST_LEVEL || i == LEVELINFO_TOKEN_SORT_PRIORITY || - i == LEVELINFO_TOKEN_READONLY) + i == LEVELINFO_TOKEN_READONLY || + (use_artwork_set && (i == LEVELINFO_TOKEN_GRAPHICS_SET || + i == LEVELINFO_TOKEN_SOUNDS_SET || + i == LEVELINFO_TOKEN_MUSIC_SET))) fprintf(file, "%s\n", getSetupLine(levelinfo_tokens, "", i)); /* just to make things nicer :) */ if (i == LEVELINFO_TOKEN_AUTHOR || - i == LEVELINFO_TOKEN_FIRST_LEVEL) + i == LEVELINFO_TOKEN_FIRST_LEVEL || + (use_artwork_set && i == LEVELINFO_TOKEN_READONLY)) fprintf(file, "\n"); } @@ -3738,7 +3790,7 @@ boolean CreateUserLevelSet(char *level_subdir, char *level_name, static void SaveUserLevelInfo() { - CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100); + CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100, FALSE); } char *getSetupValue(int type, void *value)