X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=c02e590f5fb026eb3d4c59cf09a03725a804b265;hb=7927e26b1ec2ef8b787a35d7867bdc40249cd2ee;hp=6a8967685317b411cd256feb9d8fba756c639555;hpb=f5d2f1b19616e71041d28367229370e125dbc194;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 6a896768..c02e590f 100644 --- a/src/game.c +++ b/src/game.c @@ -974,12 +974,13 @@ static struct GamePanelControlInfo game_panel_controls[] = #define GAME_CTRL_ID_UNDO 3 #define GAME_CTRL_ID_REDO 4 #define GAME_CTRL_ID_SAVE 5 -#define GAME_CTRL_ID_LOAD 6 -#define SOUND_CTRL_ID_MUSIC 7 -#define SOUND_CTRL_ID_LOOPS 8 -#define SOUND_CTRL_ID_SIMPLE 9 +#define GAME_CTRL_ID_PAUSE2 6 +#define GAME_CTRL_ID_LOAD 7 +#define SOUND_CTRL_ID_MUSIC 8 +#define SOUND_CTRL_ID_LOOPS 9 +#define SOUND_CTRL_ID_SIMPLE 10 -#define NUM_GAME_BUTTONS 10 +#define NUM_GAME_BUTTONS 11 /* forward declaration for internal use */ @@ -14866,6 +14867,10 @@ static struct IMG_GAME_BUTTON_GFX_SAVE, &game.button.save, GAME_CTRL_ID_SAVE, "save game" }, + { + IMG_GAME_BUTTON_GFX_PAUSE2, &game.button.pause2, + GAME_CTRL_ID_PAUSE2, "pause game" + }, { IMG_GAME_BUTTON_GFX_LOAD, &game.button.load, GAME_CTRL_ID_LOAD, "load game" @@ -14916,7 +14921,6 @@ void CreateGameButtons() } if (id == GAME_CTRL_ID_STOP || - id == GAME_CTRL_ID_PAUSE || id == GAME_CTRL_ID_PLAY || id == GAME_CTRL_ID_SAVE || id == GAME_CTRL_ID_LOAD) @@ -15001,22 +15005,18 @@ void MapUndoRedoButtons() { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); - MapGadget(game_gadget[GAME_CTRL_ID_PLAY]); } void UnmapUndoRedoButtons() { UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); - UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]); MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); - MapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); } void MapGameButtons() @@ -15025,9 +15025,23 @@ void MapGameButtons() for (i = 0; i < NUM_GAME_BUTTONS; i++) if (i != GAME_CTRL_ID_UNDO && - i != GAME_CTRL_ID_REDO && - i != GAME_CTRL_ID_PLAY) + i != GAME_CTRL_ID_REDO) MapGadget(game_gadget[i]); + + if (setup.show_snapshot_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + } + else + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); + } + + RedrawGameButtons(); } void UnmapGameButtons() @@ -15111,6 +15125,7 @@ static void HandleGameButtonsExt(int id, int button) break; case GAME_CTRL_ID_PAUSE: + case GAME_CTRL_ID_PAUSE2: if (options.network && game_status == GAME_MODE_PLAYING) { #if defined(NETWORK_AVALIABLE)