X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fcartoons.c;h=b2f2eb2b8f4ca5528a8d79f1a1b8b64f16c3a419;hb=8ae535c1c76e1c33572afbcd4b2d3d9c3d7ba63e;hp=035c9d7e2f123b2c6ba9f9107c94a002e867e3ca;hpb=5133ddcefba9bf010336d0e36519d3f84c30f3fb;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 035c9d7e..b2f2eb2b 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -14,10 +14,15 @@ #include "tools.h" -/* values for global animation definition */ -#define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + 1) +/* values for global toon animation definition */ +#define NUM_GLOBAL_TOON_ANIMS 1 +#define NUM_GLOBAL_TOON_PARTS MAX_NUM_TOONS + +/* values for global animation definition (including toons) */ +#define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + \ + NUM_GLOBAL_TOON_ANIMS) #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \ - MAX_NUM_TOONS) + NUM_GLOBAL_TOON_PARTS) struct GlobalAnimPartControlInfo { @@ -29,20 +34,25 @@ struct GlobalAnimPartControlInfo struct GraphicInfo graphic_info; struct GraphicInfo control_info; + int viewport_x; + int viewport_y; + int viewport_width; + int viewport_height; + int x, y; int step_xoffset, step_yoffset; - boolean restart; - boolean waiting; - boolean running; - unsigned int initial_anim_sync_frame; - unsigned int step_frames, step_frames_value; unsigned int step_delay, step_delay_value; - unsigned int init_delay, init_delay_value; - unsigned int anim_delay, anim_delay_value; - unsigned int post_delay, post_delay_value; + int init_delay_counter; + int anim_delay_counter; + int post_delay_counter; + + int drawing_stage; + + int state; + int last_game_status; }; struct GlobalAnimMainControlInfo @@ -61,11 +71,9 @@ struct GlobalAnimMainControlInfo boolean has_base; - boolean restart; - boolean waiting; - boolean running; + int init_delay_counter; - unsigned int init_delay, init_delay_value; + int state; }; struct GlobalAnimControlInfo @@ -185,12 +193,9 @@ static void InitToonControls() anim->has_base = FALSE; - anim->restart = FALSE; - anim->waiting = FALSE; - anim->running = FALSE; + anim->init_delay_counter = 0; - anim->init_delay = 0; - anim->init_delay_value = 0; + anim->state = ANIM_STATE_INACTIVE; part_nr = 0; @@ -215,16 +220,14 @@ static void InitToonControls() part->control_info.x = ARG_UNDEFINED_VALUE; part->control_info.y = ARG_UNDEFINED_VALUE; - part->restart = FALSE; - part->waiting = FALSE; - part->running = FALSE; - - part->step_frames = 0; - part->step_frames_value = graphic_info[control].step_frames; + part->initial_anim_sync_frame = 0; part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; + part->state = ANIM_STATE_INACTIVE; + part->last_game_status = -1; + anim->num_parts++; part_nr++; } @@ -274,12 +277,9 @@ void InitGlobalAnimControls() anim->has_base = FALSE; - anim->restart = FALSE; - anim->waiting = FALSE; - anim->running = FALSE; + anim->init_delay_counter = 0; - anim->init_delay = 0; - anim->init_delay_value = 0; + anim->state = ANIM_STATE_INACTIVE; part_nr = 0; @@ -306,16 +306,14 @@ void InitGlobalAnimControls() part->graphic_info = graphic_info[graphic]; part->control_info = graphic_info[control]; - part->restart = FALSE; - part->waiting = FALSE; - part->running = FALSE; - - part->step_frames = 0; - part->step_frames_value = graphic_info[control].step_frames; + part->initial_anim_sync_frame = 0; part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; + part->state = ANIM_STATE_INACTIVE; + part->last_game_status = -1; + if (p < GLOBAL_ANIM_ID_PART_BASE) { anim->num_parts++; @@ -339,7 +337,7 @@ void InitGlobalAnimControls() InitToonControls(); } -void DrawGlobalAnim() +void DrawGlobalAnimExt(int drawing_stage) { int mode_nr; @@ -349,7 +347,8 @@ void DrawGlobalAnim() if (!do_animations || !setup.toons) return; - DoAnimationExt(); + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + DoAnimationExt(); for (mode_nr = 0; mode_nr < NUM_SPECIAL_GFX_ARGS; mode_nr++) { @@ -367,7 +366,7 @@ void DrawGlobalAnim() int part_first, part_last; int part_nr; - if (!anim->running) + if (!(anim->state & ANIM_STATE_RUNNING)) continue; part_first = part_last = anim->active_part_nr; @@ -395,7 +394,10 @@ void DrawGlobalAnim() int sync_frame; int frame; - if (!part->running) + if (!(part->state & ANIM_STATE_RUNNING)) + continue; + + if (part->drawing_stage != drawing_stage) continue; if (part->x < 0) @@ -404,8 +406,8 @@ void DrawGlobalAnim() width += part->x; cut_x = -part->x; } - else if (part->x > FULL_SXSIZE - g->width) - width -= (part->x - (FULL_SXSIZE - g->width)); + else if (part->x > part->viewport_width - g->width) + width -= (part->x - (part->viewport_width - g->width)); if (part->y < 0) { @@ -413,11 +415,11 @@ void DrawGlobalAnim() height += part->y; cut_y = -part->y; } - else if (part->y > FULL_SYSIZE - g->height) - height -= (part->y - (FULL_SYSIZE - g->height)); + else if (part->y > part->viewport_height - g->height) + height -= (part->y - (part->viewport_height - g->height)); - dst_x += REAL_SX; - dst_y += REAL_SY; + dst_x += part->viewport_x; + dst_y += part->viewport_y; sync_frame = anim_sync_frame - part->initial_anim_sync_frame; frame = getAnimationFrame(g->anim_frames, g->anim_delay, @@ -437,22 +439,102 @@ void DrawGlobalAnim() } } -boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, - boolean restart) +void DrawGlobalAnim(int drawing_stage) +{ + if (!do_animations || !setup.toons) + return; + + DrawGlobalAnimExt(drawing_stage); +} + +boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) +{ + int viewport_x; + int viewport_y; + int viewport_width; + int viewport_height; + boolean changed = FALSE; + + if (part->last_game_status == game_status) + return FALSE; + + part->last_game_status = game_status; + + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1; + + if (part->control_info.class == get_hash_from_key("window") || + part->control_info.class == get_hash_from_key("border")) + { + viewport_x = 0; + viewport_y = 0; + viewport_width = WIN_XSIZE; + viewport_height = WIN_YSIZE; + + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + } + else if (part->control_info.class == get_hash_from_key("door_1")) + { + viewport_x = DX; + viewport_y = DY; + viewport_width = DXSIZE; + viewport_height = DYSIZE; + } + else if (part->control_info.class == get_hash_from_key("door_2")) + { + viewport_x = VX; + viewport_y = VY; + viewport_width = VXSIZE; + viewport_height = VYSIZE; + } + else // default: "playfield" + { + viewport_x = REAL_SX; + viewport_y = REAL_SY; + viewport_width = FULL_SXSIZE; + viewport_height = FULL_SYSIZE; + } + + if (viewport_x != part->viewport_x || + viewport_y != part->viewport_y || + viewport_width != part->viewport_width || + viewport_height != part->viewport_height) + { + part->viewport_x = viewport_x; + part->viewport_y = viewport_y; + part->viewport_width = viewport_width; + part->viewport_height = viewport_height; + + changed = TRUE; + } + + return changed; +} + +int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GraphicInfo *g = &part->graphic_info; struct GraphicInfo *c = &part->control_info; + boolean viewport_changed = SetGlobalAnimPart_Viewport(part); - if (restart) + if (viewport_changed) + state |= ANIM_STATE_RESTART; + + if (state & ANIM_STATE_RESTART) { ResetDelayCounterExt(&part->step_delay, anim_sync_frame); - part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame); - part->step_frames = 0; + part->init_delay_counter = + (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random)); + + part->anim_delay_counter = + (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); + + part->initial_anim_sync_frame = + (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter); if (c->direction & MV_HORIZONTAL) { - int pos_bottom = FULL_SYSIZE - g->height; + int pos_bottom = part->viewport_height - g->height; if (c->position == POS_TOP) part->y = 0; @@ -475,14 +557,14 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, else { part->step_xoffset = -c->step_offset; - part->x = FULL_SXSIZE + part->step_xoffset; + part->x = part->viewport_width + part->step_xoffset; } part->step_yoffset = 0; } else if (c->direction & MV_VERTICAL) { - int pos_right = FULL_SXSIZE - g->width; + int pos_right = part->viewport_width - g->width; if (c->position == POS_LEFT) part->x = 0; @@ -499,7 +581,7 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, else { part->step_yoffset = -c->step_offset; - part->y = FULL_SYSIZE + part->step_yoffset; + part->y = part->viewport_height + part->step_yoffset; } part->step_xoffset = 0; @@ -524,19 +606,48 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->step_yoffset = c->step_yoffset; } - if ((part->x <= -g->width && part->step_xoffset <= 0) || - (part->x >= FULL_SXSIZE && part->step_xoffset >= 0) || - (part->y <= -g->height && part->step_yoffset <= 0) || - (part->y >= FULL_SYSIZE && part->step_yoffset >= 0)) - return TRUE; + if (part->init_delay_counter > 0) + { + part->init_delay_counter--; + + return ANIM_STATE_WAITING; + } + + if ((part->x <= -g->width && part->step_xoffset <= 0) || + (part->x >= part->viewport_width && part->step_xoffset >= 0) || + (part->y <= -g->height && part->step_yoffset <= 0) || + (part->y >= part->viewport_height && part->step_yoffset >= 0)) + return ANIM_STATE_RESTART; + + if (part->anim_delay_counter > 0) + { + part->anim_delay_counter--; + + if (part->anim_delay_counter == 0) + { + part->post_delay_counter = + (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); + + if (part->post_delay_counter > 0) + return ANIM_STATE_RUNNING; + + return ANIM_STATE_RESTART | ANIM_STATE_RUNNING; + } + } + + if (part->post_delay_counter > 0) + { + part->post_delay_counter--; + + if (part->post_delay_counter == 0) + return ANIM_STATE_RESTART; - if (part->step_frames_value != ARG_UNDEFINED_VALUE && - part->step_frames >= part->step_frames_value) - return TRUE; + return ANIM_STATE_WAITING; + } if (!DelayReachedExt(&part->step_delay, part->step_delay_value, anim_sync_frame)) - return FALSE; + return ANIM_STATE_RUNNING; #if 0 { @@ -553,16 +664,13 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->x += part->step_xoffset; part->y += part->step_yoffset; - part->step_frames++; - - return FALSE; + return ANIM_STATE_RUNNING; } void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) { struct GlobalAnimPartControlInfo *part; struct GraphicInfo *c = &anim->control_info; - struct GraphicInfo *cp; boolean skip = FALSE; #if 0 @@ -577,16 +685,16 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) action == ANIM_CONTINUE ? "ANIM_CONTINUE" : action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"), anim->nr, - anim->restart, anim->waiting, anim->running, + anim->state & ANIM_STATE_RESTART, + anim->state & ANIM_STATE_WAITING, + anim->state & ANIM_STATE_RUNNING, anim->num_parts); #endif switch (action) { case ANIM_START: - anim->restart = TRUE; - anim->waiting = FALSE; - anim->running = FALSE; + anim->state = ANIM_STATE_RESTART; anim->part_counter = 0; anim->active_part_nr = 0; skip = TRUE; @@ -594,17 +702,13 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) break; case ANIM_CONTINUE: - if (!anim->restart && - !anim->waiting && - !anim->running) + if (anim->state == ANIM_STATE_INACTIVE) skip = TRUE; break; case ANIM_STOP: - anim->restart = FALSE; - anim->waiting = FALSE; - anim->running = FALSE; + anim->state = ANIM_STATE_INACTIVE; skip = TRUE; break; @@ -626,32 +730,24 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) for (i = 0; i < num_parts; i++) { part = &anim->part[i]; - cp = &part->control_info; switch (action) { case ANIM_START: - anim->running = TRUE; - - part->restart = TRUE; - part->waiting = FALSE; - part->running = FALSE; + anim->state = ANIM_STATE_RUNNING; + part->state = ANIM_STATE_RESTART; skip = TRUE; break; case ANIM_CONTINUE: - if (!part->restart && - !part->waiting && - !part->running) + if (part->state == ANIM_STATE_INACTIVE) skip = TRUE; break; case ANIM_STOP: - part->restart = FALSE; - part->waiting = FALSE; - part->running = FALSE; + part->state = ANIM_STATE_INACTIVE; skip = TRUE; break; @@ -663,48 +759,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) if (skip) continue; - if (part->restart) - { -#if 0 - printf("::: RESTART %d.%d\n", part->anim_nr, part->nr); -#endif - - if (!part->waiting) - { -#if 0 - printf("::: WAITING %d.%d\n", part->anim_nr, part->nr); -#endif - - ResetDelayCounterExt(&part->init_delay, anim_sync_frame); - - part->init_delay_value = - (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random)); - - part->waiting = TRUE; - } - - if (!DelayReachedExt(&part->init_delay, part->init_delay_value, - anim_sync_frame)) - return; - -#if 0 - printf("::: RUNNING %d.%d\n", part->anim_nr, part->nr); -#endif - - part->waiting = FALSE; - part->running = TRUE; - } - -#if 0 - printf("::: DO PART %d.%d [%d, %d, %d] [%d]\n", part->anim_nr, part->nr, - part->restart, part->waiting, part->running, - anim->running); -#endif - - part->restart = HandleGlobalAnim_Part(part, part->restart); - - if (part->restart) - part->running = FALSE; + part->state = HandleGlobalAnim_Part(part, part->state); } return; @@ -713,43 +768,17 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) if (skip) return; - if (anim->restart && !anim->waiting) // directly after restart + if (anim->state & ANIM_STATE_RESTART) // directly after restart anim->active_part_nr = getGlobalAnimationPart(anim); part = &anim->part[anim->active_part_nr]; - if (anim->restart) - { - if (!anim->waiting) - { - cp = &part->control_info; - - ResetDelayCounterExt(&part->init_delay, anim_sync_frame); - - part->init_delay_value = - (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random)); - - anim->waiting = TRUE; - } - - if (!DelayReachedExt(&part->init_delay, part->init_delay_value, - anim_sync_frame)) - return; + part->state = ANIM_STATE_RUNNING; - anim->waiting = FALSE; - anim->running = TRUE; - } - - part->running = TRUE; - - anim->restart = HandleGlobalAnim_Part(part, anim->restart); - - if (anim->restart) - { - anim->running = FALSE; + anim->state = HandleGlobalAnim_Part(part, anim->state); + if (anim->state & ANIM_STATE_RESTART) anim->part_counter++; - } } void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)