DrawPreviewLevelExt(FALSE);
}
+static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
+ int border_size, int font_nr)
+{
+ int graphic = el2img(EL_PLAYER_1 + player_nr);
+ int font_height = getFontHeight(font_nr);
+ int player_height = MAX(tile_size, font_height);
+ int xoffset_text = tile_size + border_size;
+ int yoffset_text = (player_height - font_height) / 2;
+ int yoffset_graphic = (player_height - tile_size) / 2;
+ char *player_name = getNetworkPlayerName(player_nr + 1);
+
+ DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
+ tile_size);
+ DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
+}
+
+void DrawNetworkPlayersExt(boolean force)
+{
+ if (game_status != GAME_MODE_MAIN)
+ return;
+
+ if (!network.connected && !force)
+ return;
+
+ int num_players = 0;
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].connected_network)
+ num_players++;
+
+ struct TextPosInfo *pos = &menu.main.network_players;
+ int tile_size = pos->tile_size;
+ int border_size = 2;
+ int xoffset_text = tile_size + border_size;
+ int font_nr = pos->font;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int player_height = MAX(tile_size, font_height);
+ int player_yoffset = player_height + border_size;
+ int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
+ int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
+ int all_players_height = num_players * player_yoffset - border_size;
+ int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
+ int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
+ int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
+
+ ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
+ max_players_width, max_players_height);
+
+ /* first draw local network player ... */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].connected_network &&
+ stored_player[i].connected_locally)
+ {
+ char *player_name = getNetworkPlayerName(i + 1);
+ int player_width = xoffset_text + getTextWidth(player_name, font_nr);
+ int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
+
+ DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
+
+ ypos += player_yoffset;
+ }
+ }
+
+ /* ... then draw all other network players */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].connected_network &&
+ !stored_player[i].connected_locally)
+ {
+ char *player_name = getNetworkPlayerName(i + 1);
+ int player_width = xoffset_text + getTextWidth(player_name, font_nr);
+ int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
+
+ DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
+
+ ypos += player_yoffset;
+ }
+ }
+}
+
+void DrawNetworkPlayers()
+{
+ DrawNetworkPlayersExt(FALSE);
+}
+
+void ClearNetworkPlayers()
+{
+ DrawNetworkPlayersExt(TRUE);
+}
+
inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
int graphic, int sync_frame,
int mask_mode)
}
if (req_state & REQ_PLAYER)
- result = 0;
+ {
+ int old_player_nr = setup.network_player_nr;
+
+ if (result != -1)
+ result = old_player_nr + 1;
+
+ switch (key)
+ {
+ case KSYM_space:
+ result = old_player_nr + 1;
+ break;
+
+ case KSYM_Up:
+ case KSYM_1:
+ result = 1;
+ break;
+
+ case KSYM_Right:
+ case KSYM_2:
+ result = 2;
+ break;
+
+ case KSYM_Down:
+ case KSYM_3:
+ result = 3;
+ break;
+
+ case KSYM_Left:
+ case KSYM_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+ }
break;
}
case SDL_CONTROLLER_BUTTON_A:
case SDL_CONTROLLER_BUTTON_X:
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_LEFTSTICK:
result = 1;
break;
case SDL_CONTROLLER_BUTTON_B:
case SDL_CONTROLLER_BUTTON_Y:
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
case SDL_CONTROLLER_BUTTON_BACK:
result = 0;
break;
}
if (req_state & REQ_PLAYER)
- result = 0;
+ {
+ int old_player_nr = setup.network_player_nr;
+
+ if (result != -1)
+ result = old_player_nr + 1;
+
+ switch (event.cbutton.button)
+ {
+ case SDL_CONTROLLER_BUTTON_DPAD_UP:
+ case SDL_CONTROLLER_BUTTON_Y:
+ result = 1;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+ case SDL_CONTROLLER_BUTTON_B:
+ result = 2;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+ case SDL_CONTROLLER_BUTTON_A:
+ result = 3;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+ case SDL_CONTROLLER_BUTTON_X:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+ }
break;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+ else if (AnyJoystick())
+ {
+ int joy = AnyJoystick();
+
+ if (req_state & REQ_PLAYER)
+ {
+ if (joy & JOY_UP)
+ result = 1;
+ else if (joy & JOY_RIGHT)
+ result = 2;
+ else if (joy & JOY_DOWN)
+ result = 3;
+ else if (joy & JOY_LEFT)
+ result = 4;
+ }
+ }
if (level_solved)
{
SetMouseCursor(CURSOR_DEFAULT);
-#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
-#endif
old_door_state = GetDoorState();
SetDrawBackgroundMask(REDRAW_FIELD);
}
-#if defined(NETWORK_AVALIABLE)
/* continue network game after request */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();
-#endif
/* restore deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
SetMouseCursor(CURSOR_DEFAULT);
-#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
-#endif
/* simulate releasing mouse button over last gadget, if still pressed */
if (button_status)
SetDrawBackgroundMask(REDRAW_FIELD);
}
-#if defined(NETWORK_AVALIABLE)
/* continue network game after request */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();
-#endif
/* restore deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
for (i = 0; i < NUM_TOOL_BUTTONS; i++)
{
- struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
+ int graphic = toolbutton_info[i].graphic;
+ struct GraphicInfo *gfx = &graphic_info[graphic];
struct TextPosInfo *pos = toolbutton_info[i].pos;
struct GadgetInfo *gi;
Bitmap *deco_bitmap = None;
if (x < 0 || x + gfx->width > request.width ||
y < 0 || y + gfx->height > request.height)
{
- // use left padding of "yes" button as default border padding
- int padding = toolbutton_info[TOOL_CTRL_ID_YES].pos->x;
-
if (id == TOOL_CTRL_ID_YES)
{
- x = padding;
- y = request.height - 2 * request.border_size - gfx->height - padding;
+ x = 0;
+ y = request.height - 2 * request.border_size - gfx->height;
}
else if (id == TOOL_CTRL_ID_NO)
{
- x = request.width - 2 * request.border_size - gfx->width - padding;
- y = request.height - 2 * request.border_size - gfx->height - padding;
+ x = request.width - 2 * request.border_size - gfx->width;
+ y = request.height - 2 * request.border_size - gfx->height;
}
else if (id == TOOL_CTRL_ID_CONFIRM)
{
x = (request.width - 2 * request.border_size - gfx->width) / 2;
- y = request.height - 2 * request.border_size - gfx->height - padding;
+ y = request.height - 2 * request.border_size - gfx->height;
}
else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
x = (request.width - 2 * request.border_size - gfx->width) / 2;
- y = request.height - 2 * request.border_size - gfx->height - padding;
+ y = request.height - 2 * request.border_size - gfx->height * 2;
- x += (player_nr % 2 ? +1 : -1) * gfx->width / 2;
- y += (player_nr / 2 ? 0 : -1) * gfx->height;
+ x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
+ y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
}
}
}
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_IMAGE_ID, graphic,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
GDI_X, dx + x,
GDI_Y, dy + y,