request.ysize = ysize;
}
-void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+void DrawEnvelopeRequestToScreen(int drawing_target)
{
if (global.use_envelope_request &&
game.request_active_or_moving &&
request.sort_priority > 0 &&
- drawing_target == DRAW_TO_SCREEN &&
- drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+ drawing_target == DRAW_TO_SCREEN)
{
BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
request.sx, request.sy);