moved function call for getting door state to variable declaration
[rocksndiamonds.git] / src / tools.c
index 78adf94b51b76f898abd8b68bc609c8739e7bca0..e12d441b0a4d29456c01219a2a076bdbb3c51467 100644 (file)
@@ -3063,7 +3063,7 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
 void DrawEnvelopeRequestToScreen(int drawing_target)
 {
   if (global.use_envelope_request &&
-      game.request_active_or_moving &&
+      game.request_active &&
       drawing_target == DRAW_TO_SCREEN)
   {
     if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked)
@@ -3255,6 +3255,7 @@ static void DrawEnvelopeRequest(char *text, unsigned int req_state)
 
 static void AnimateEnvelopeRequest(int anim_mode, int action)
 {
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   int delay_value_normal = request.step_delay;
   int delay_value_fast = delay_value_normal / 2;
   boolean ffwd_delay = (tape.playing && tape.fast_forward);
@@ -3303,6 +3304,9 @@ static void AnimateEnvelopeRequest(int anim_mode, int action)
     int dst_x, dst_y;
     int xx, yy;
 
+    if (game_ended)
+      HandleGameActions();
+
     setRequestPosition(&src_x, &src_y, FALSE);
     setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
 
@@ -4496,20 +4500,13 @@ void WaitForEventToContinue(void)
 
 static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 {
-  boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
-                            checkGameEnded());
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   int draw_buffer_last = GetDrawtoField();
   int width  = request.width;
   int height = request.height;
   int sx, sy;
   int result;
 
-  // when showing request dialog after game ended, deactivate game panel
-  if (game_just_ended)
-    game.panel.active = FALSE;
-
-  game.request_active = TRUE;
-
   setRequestPosition(&sx, &sy, FALSE);
 
   button_status = MB_RELEASED;
@@ -4519,7 +4516,7 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 
   while (result < 0)
   {
-    if (game_just_ended)
+    if (game_ended)
     {
       SetDrawtoField(draw_buffer_game);
 
@@ -4810,15 +4807,13 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
 
   SetDrawtoField(draw_buffer_last);
 
-  game.request_active = FALSE;
-
   return result;
 }
 
 static boolean RequestDoor(char *text, unsigned int req_state)
 {
   int draw_buffer_last = GetDrawtoField();
-  unsigned int old_door_state;
+  unsigned int old_door_state = GetDoorState();
   int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
   int font_nr = FONT_TEXT_2;
   char *text_ptr;
@@ -4847,8 +4842,6 @@ static boolean RequestDoor(char *text, unsigned int req_state)
       req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_PausePlaying();
 
-  old_door_state = GetDoorState();
-
   // simulate releasing mouse button over last gadget, if still pressed
   if (button_status)
     HandleGadgets(-1, -1, 0);
@@ -5086,10 +5079,15 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
 
 boolean Request(char *text, unsigned int req_state)
 {
+  boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
   boolean overlay_enabled = GetOverlayEnabled();
   boolean result;
 
-  game.request_active_or_moving = TRUE;
+  // when showing request dialog after game ended, deactivate game panel
+  if (game_ended)
+    game.panel.active = FALSE;
+
+  game.request_active = TRUE;
 
   SetOverlayEnabled(FALSE);
 
@@ -5100,7 +5098,7 @@ boolean Request(char *text, unsigned int req_state)
 
   SetOverlayEnabled(overlay_enabled);
 
-  game.request_active_or_moving = FALSE;
+  game.request_active = FALSE;
 
   return result;
 }
@@ -5404,6 +5402,7 @@ unsigned int MoveDoor(unsigned int door_state)
 
   if (door_state & DOOR_ACTION)
   {
+    boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
     boolean door_panel_drawn[NUM_DOORS];
     boolean panel_has_doors[NUM_DOORS];
     boolean door_part_skip[MAX_DOOR_PARTS];
@@ -5670,6 +5669,9 @@ unsigned int MoveDoor(unsigned int door_state)
 
       if (!(door_state & DOOR_NO_DELAY))
       {
+       if (game_ended)
+         HandleGameActions();
+
        BackToFront();
 
        SkipUntilDelayReached(&door_delay, &k, last_frame);
@@ -5693,7 +5695,12 @@ unsigned int MoveDoor(unsigned int door_state)
        door_delay.value = door_2.post_delay;
 
       while (!DelayReached(&door_delay))
+      {
+       if (game_ended)
+         HandleGameActions();
+
        BackToFront();
+      }
     }
   }