{
int element = MovingOrBlocked2Element(next_jx, next_jy);
int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+#if 1
+ int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#else
int frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
NO_CUTTING, NO_MASKING);