int getCenteredPlayer_EM()
{
+ if (!native_em_level.ply[game.centered_to_player_next]->alive)
+ game.centered_to_player_next = game.centered_to_player;
+
if (game.centered_to_player != game.centered_to_player_next)
game.centered_to_player = game.centered_to_player_next;