{
struct GraphicInfo *g = &graphic_info[graphic];
+ // if no graphics defined at all, use fallback graphics
+ if (g->bitmaps == NULL)
+ *g = graphic_info[IMG_CHAR_EXCLAM];
+
// if no in-game graphics defined, always use standard graphic size
if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
tilesize = TILESIZE;