fixed using masked elements when using element graphic for empty space
[rocksndiamonds.git] / src / tools.c
index e66df891e48db48c8d20558b7146523bf23f281a..6086cf25befdd3b1feaf61269286a47c2919b88a 100644 (file)
@@ -634,6 +634,10 @@ void DrawMaskedBorderToTarget(int draw_target)
       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
     }
 
+    // always use global border for PLAYING when restarting the game
+    if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+      global.border_status = GAME_MODE_PLAYING;
+
     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
 
     global.border_status = last_border_status;
@@ -976,6 +980,10 @@ static void SetScreenStates_BeforeFadingOut(void)
 static void SetScreenStates_AfterFadingOut(void)
 {
   global.border_status = game_status;
+
+  // always use global border for PLAYING when restarting the game
+  if (global.border_status == GAME_MODE_PSEUDO_RESTARTING)
+    global.border_status = GAME_MODE_PLAYING;
 }
 
 void FadeIn(int fade_mask)
@@ -3011,8 +3019,7 @@ void ShowEnvelope(int envelope_nr)
 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
                                           int xsize, int ysize)
 {
-  if (!global.use_envelope_request ||
-      request.sort_priority <= 0)
+  if (!global.use_envelope_request)
     return;
 
   if (request.bitmap == NULL ||
@@ -3046,7 +3053,6 @@ void DrawEnvelopeRequestToScreen(int drawing_target)
 {
   if (global.use_envelope_request &&
       game.request_active_or_moving &&
-      request.sort_priority > 0 &&
       drawing_target == DRAW_TO_SCREEN)
   {
     BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,