* tape.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "tape.h"
-#include "misc.h"
#include "game.h"
-#include "buttons.h"
#include "tools.h"
#include "files.h"
#include "network.h"
{
TapeStartRecording();
-#if !defined(MSDOS) && !defined(WIN32)
+#if defined(PLATFORM_UNIX)
if (options.network)
SendToServer_StartPlaying();
else