setTypeNameValues_Name(name, pos);
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
int last_user_nr = user.nr;
if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{
- drawTypeNameText(name, pos, FALSE);
-
if (reset_setup)
{
if (Request("Reset setup values for this player?", REQ_ASK))