rnd-20040816-1-src
[rocksndiamonds.git] / src / screens.c
index c4aa62dfb8e1d26538c7668a818a0298c83817ca..9211c573411b2121b8897fa377786898cdfc180d 100644 (file)
@@ -270,7 +270,7 @@ void DrawMainMenu()
   leveldir_last_valid = leveldir_current;
 
   /* needed if last screen (level choice) changed graphics, sounds or music */
-  ReloadCustomArtwork();
+  ReloadCustomArtwork(0);
 
 #ifdef TARGET_SDL
   SetDrawtoField(DRAW_BACKBUFFER);
@@ -495,15 +495,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        if (setup.autorecord)
          TapeStartRecording();
 
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
        if (options.network)
          SendToServer_StartPlaying();
        else
 #endif
        {
+#if 1
+         em_main();
+#else
          game_status = GAME_MODE_PLAYING;
          StopAnimation();
          InitGame();
+#endif
        }
       }
       else if (y == 6)
@@ -1869,7 +1873,7 @@ static void execSetupArtwork()
   setup.music_set = artwork.mus_current->identifier;
 
   /* needed if last screen (setup choice) changed graphics, sounds or music */
-  ReloadCustomArtwork();
+  ReloadCustomArtwork(0);
 
   /* needed for displaying artwork name instead of artwork identifier */
   graphics_set_name = artwork.gfx_current->name;
@@ -2409,6 +2413,8 @@ static void drawPlayerSetupInputInfo(int player_nr)
 
   DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
 #if 1
+  ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+                            TILEX, TILEY);
   DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
                         PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
 #else