InitializeMainControls();
DrawCursorAndText_Main(-1, FALSE);
- DrawPreviewLevel(TRUE);
+ DrawPreviewLevelInitial();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
mci->pos_text->font);
LoadLevel(level_nr);
- DrawPreviewLevel(TRUE);
+ DrawPreviewLevelInitial();
TapeErase();
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawPreviewLevel() takes some time */
+ /* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
SyncDisplay();
}
}
}
+#if 0
if (game_status == GAME_MODE_MAIN)
{
- DrawPreviewLevel(FALSE);
+ DrawPreviewLevelAnimation();
DoAnimation();
}
+#endif
}
else
HandleInfoScreen_Main(mx, my, dx, dy, button);
+#if 0
DoAnimation();
+#endif
}
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+#if 0
DoAnimation();
+#endif
}
void DrawChooseLevelNr()
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
#endif
+#if 0
DoAnimation();
+#endif
}
void DrawHallOfFame(int highlight_position)
if (game_status == GAME_MODE_SCORES)
PlayMenuSoundIfLoop();
+#if 0
DoAnimation();
+#endif
}
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
+#if 0
DoAnimation();
+#endif
}
void HandleGameActions()