g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
IMG_MENU_BUTTON_ACTIVE);
ypos += MENU_SCREEN_START_YPOS;
}
}
+static int getLastLevelButtonPos()
+{
+ return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+ return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+ return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+ return getNextLevelButtonPos() + 1;
+}
+
void DrawMainMenu()
{
static LevelDirTree *leveldir_last_valid = NULL;
/* calculated after (possible) reload of custom artwork */
name_width = getTextWidth(name_text, FONT_MENU_1);
+#if 1
+ level_width = 9 * 32;
+#else
#if 1
level_width = 9 * getFontWidth(FONT_MENU_1);
#else
level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
#endif
DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
FONT_INPUT_1);
+
+#if 1
+ DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+ int2str(level_nr, 3), FONT_VALUE_1);
+#else
#if 1
DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
FONT_VALUE_1);
#else
DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
FONT_VALUE_1);
+#endif
#endif
DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
#if 1
{
int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+ int xpos = getLevelRangeTextPos() * 32;
+#else
+ int xpos = level_width + 6 * 32;
+#endif
int ypos2 = -SY + 3 * 32 + 16;
int ypos1 = ypos2 - text_height;
- DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
+ DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
"%03d", leveldir_current->first_level);
- DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
+ DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
"%03d", leveldir_current->last_level);
}
#else
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+#if 1
+ drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+ drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
#if 1
drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
#else
drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
#endif
DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
{
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
{ TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
#if 0
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
{ TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
{ TYPE_SWITCH, &setup.fading, "Fading:" },
#endif
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
int xpos = MENU_SCREEN_VALUE_XPOS;
int ypos = MENU_SCREEN_START_YPOS + pos;
int font_nr = FONT_VALUE_1;
+ int font_width = getFontWidth(font_nr);
int type = setup_info[pos].type;
void *value = setup_info[pos].value;
char *value_string = getSetupValue(type, value);
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
+ else if (type & TYPE_ECS_AGA)
+ {
+ font_nr = FONT_VALUE_1;
+ }
else if (type & TYPE_BOOLEAN_STYLE)
{
font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
}
+#if 1
+ for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+ DrawText(mSX + xpos * 32 + i * font_width, mSY + ypos * 32, " ", font_nr);
+#else
#if 1
for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
#else
DrawText(mSX + xpos * 32, mSY + ypos * 32,
(xpos == 3 ? " " : " "), font_nr);
+#endif
#endif
DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
if (setup_info[i].type & (TYPE_SWITCH |
TYPE_YES_NO |
TYPE_STRING |
+ TYPE_ECS_AGA |
TYPE_KEYTEXT))
font_nr = FONT_MENU_2;
#else