DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
+ DrawNetworkPlayers();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
{
network.enabled = setup.network_mode;
- SetGameStatus(GAME_MODE_LOADING);
- SetDrawBackgroundMask(REDRAW_NONE);
-
FadeOut(REDRAW_ALL);
- ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ ClearField();
FadeIn(REDRAW_ALL);
else
DisconnectFromNetworkServer();
- SetGameStatus(GAME_MODE_SETUP);
- SetDrawBackgroundMask(REDRAW_FIELD);
-
- redraw_mask = REDRAW_ALL;
-
DrawSetupScreen();
}
}