rnd-20050202-1-src
[rocksndiamonds.git] / src / screens.c
index 9211c573411b2121b8897fa377786898cdfc180d..6e48ea83955fab48cdd92f65c20050a10fbef4b9 100644 (file)
@@ -308,7 +308,7 @@ void DrawMainMenu()
   DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
           FONT_VALUE_1);
 
-  DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+  DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
 
   DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
            leveldir_current->first_level, leveldir_current->last_level);
@@ -427,7 +427,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
               FONT_VALUE_1);
 
       LoadLevel(level_nr);
-      DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+      DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
 
       TapeErase();
       LoadTape(level_nr);
@@ -501,13 +501,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        else
 #endif
        {
-#if 1
-         em_main();
-#else
          game_status = GAME_MODE_PLAYING;
          StopAnimation();
          InitGame();
-#endif
        }
       }
       else if (y == 6)
@@ -528,7 +524,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
   if (game_status == GAME_MODE_MAIN)
   {
-    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+    DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
     DoAnimation();
   }
 }
@@ -1485,6 +1481,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
   int num_entries = numTreeInfoInGroup(ti);
   int num_page_entries;
   int last_game_status = game_status;  /* save current game status */
+  boolean position_set_by_scrollbar = (dx == 999);
 
   /* force LEVELS draw offset on choose level and artwork setup screen */
   game_status = GAME_MODE_LEVELS;
@@ -1516,7 +1513,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
       ti->cl_cursor = entry_pos - ti->cl_first;
     }
 
-    if (dx == 999)     /* first entry is set by scrollbar position */
+    if (position_set_by_scrollbar)
       ti->cl_first = dy;
     else
       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
@@ -1638,7 +1635,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     return;
   }
 
-  if (IN_VIS_FIELD(x, y) &&
+  if (!anyScrollbarGadgetActive() &&
+      IN_VIS_FIELD(x, y) &&
       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
       y >= 0 && y < num_page_entries)
   {
@@ -1961,6 +1959,7 @@ static struct TokenInfo setup_info_editor[] =
 #endif
   { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "BoulderDash:"  },
   { TYPE_SWITCH,       &setup.editor.el_emerald_mine,  "Emerald Mine:" },
+  { TYPE_SWITCH,       &setup.editor.el_emerald_mine_club,"E.M. Club:" },
   { TYPE_SWITCH,       &setup.editor.el_more,          "More:"         },
   { TYPE_SWITCH,       &setup.editor.el_sokoban,       "Sokoban:"      },
   { TYPE_SWITCH,       &setup.editor.el_supaplex,      "Supaplex:"     },
@@ -2948,17 +2947,110 @@ void HandleGameActions()
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  if (local_player->LevelSolved)
-    GameWon();
+  /* !!! FIX THIS (START) !!! */
+  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    byte *recorded_player_action;
+    byte summarized_player_action = 0;
+    byte tape_action[MAX_PLAYERS];
+    int i;
 
-  if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-    TapeStop();
+    if (level.native_em_level->lev->home == 0) /* all players at home */
+    {
+      GameWon();
 
-  GameActions();
-  BackToFront();
+      if (!TAPE_IS_STOPPED(tape))
+       TapeStop();
+
+      if (game_status != GAME_MODE_PLAYING)
+       return;
+    }
+
+    if (level.native_em_level->ply1->alive == 0 &&
+       level.native_em_level->ply2->alive == 0)        /* all dead */
+      AllPlayersGone = TRUE;
+
+    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+      TapeStop();
+
+    /* --- game actions --- */
+
+    if (tape.pausing)
+    {
+      /* don't use 100% CPU while in pause mode -- this should better be solved
+        like in the R'n'D game engine! */
+
+      Delay(10);
+
+      return;
+    }
+
+    recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+    /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+    if (recorded_player_action == NULL && tape.pausing)
+      return;
+#endif
+
+    for (i = 0; i < MAX_PLAYERS; i++)
+    {
+      summarized_player_action |= stored_player[i].action;
+
+      if (!network_playing)
+       stored_player[i].effective_action = stored_player[i].action;
+    }
+
+    if (!options.network && !setup.team_mode)
+      local_player->effective_action = summarized_player_action;
+
+    if (recorded_player_action != NULL)
+      for (i = 0; i < MAX_PLAYERS; i++)
+       stored_player[i].effective_action = recorded_player_action[i];
+
+    for (i = 0; i < MAX_PLAYERS; i++)
+    {
+      tape_action[i] = stored_player[i].effective_action;
+
+      /* !!! (this does not happen in the EM engine) !!! */
+      if (tape.recording && tape_action[i] && !tape.player_participates[i])
+       tape.player_participates[i] = TRUE;  /* player just appeared from CE */
+    }
+
+    /* only save actions from input devices, but not programmed actions */
+    if (tape.recording)
+      TapeRecordAction(tape_action);
+
+    GameActions_EM(local_player->effective_action);
+
+    if (TimeFrames >= FRAMES_PER_SECOND)
+    {
+      TimeFrames = 0;
+      TapeTime++;
 
-  if (tape.auto_play && !tape.playing)
-    AutoPlayTape();    /* continue automatically playing next tape */
+      if (tape.recording || tape.playing)
+       DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+    }
+
+    FrameCounter++;
+    TimeFrames++;
+
+    BackToFront();
+  }
+  else
+  {
+    if (local_player->LevelSolved)
+      GameWon();
+
+    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+      TapeStop();
+
+    GameActions();
+    BackToFront();
+
+    if (tape.auto_play && !tape.playing)
+      AutoPlayTape();  /* continue automatically playing next tape */
+  }
 }
 
 /* ---------- new screen button stuff -------------------------------------- */